Fix Subviewport keeps using removed Camera3D child. #93377
Merged
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Fix #92869
_camera_3d_remove()
changedcamera_3d
directly instead of calling_camera_3d_set()
, which failed to change thecamera
inRendererViewport
. Now use_camera_3d_set()
instead._.subviewport.tscn.-.Testing.-.Godot.Engine.2024-06-20.14-49-33.mp4