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Fix force continuous with un-interpolatable value is not applied correctly #93185

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merged 1 commit into from
Jun 17, 2024

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The un-interpolatable value is forced into discrete mode by the constraints previously described in godotengine/godot-proposals#8085, but it was exclusive of the conversion by force continous. Force continous needs to take precedence over everything else, so I fixed the branching about it.

@TokageItLab TokageItLab added bug topic:animation cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Jun 15, 2024
@TokageItLab TokageItLab added this to the 4.3 milestone Jun 15, 2024
@TokageItLab TokageItLab requested a review from a team as a code owner June 15, 2024 02:32
@TokageItLab TokageItLab force-pushed the fix-force-continuous branch from 8757f21 to 049c1a5 Compare June 15, 2024 02:38
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The section of the animation code is hard to evaluate for me, but looks good to me.

@akien-mga akien-mga merged commit ab91c36 into godotengine:master Jun 17, 2024
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@akien-mga
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Thanks!

@TokageItLab TokageItLab deleted the fix-force-continuous branch June 29, 2024 11:45
@TokageItLab TokageItLab removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Jul 4, 2024
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AnimationTree StateMachine transition animation reset behaves weird depending on blend position
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