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Fix albedo value wraparound in Compatibility render mode #92388

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Jun 14, 2024
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3 changes: 3 additions & 0 deletions drivers/gles3/shaders/scene.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -1523,6 +1523,9 @@ void main() {
#CODE : FRAGMENT
}

// Keep albedo values in positive number range as negative values "wraparound" into positive numbers resulting in wrong colors
albedo = max(albedo, vec3(0.0));

#ifdef LIGHT_VERTEX_USED
vertex = light_vertex;
#ifdef USE_MULTIVIEW
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