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FBX: Change trimming default and use FBX2glTF for compatibility #92197

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merged 1 commit into from
May 21, 2024

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@lyuma lyuma commented May 21, 2024

ufbx has special logic to handle animation/trimming, and most users expect trimming to be on.

For existing projects, we should upgrade files to FBX2glTF to preserve node compatibility.

Not sure if there is a specific issue filed for this, but we discussed both of these issues at the last asset meeting.

Most of the change is enabling the ImportDock to read the compatibility options. The current behavior has Godot confusingly showing the user the default settings even when a file was imported with compatibility. The next import would then overwrite the compatibility options.

@lyuma lyuma requested review from a team as code owners May 21, 2024 10:29
@fire fire mentioned this pull request May 21, 2024
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fire commented May 21, 2024

Need to check if fixes #90298 (ufbx still imports animations even when turned off in import panel)

@akien-mga akien-mga added this to the 4.3 milestone May 21, 2024
@akien-mga akien-mga changed the title fbx: change trimming default and use FBX2glTF for compatibility FBX: Change trimming default and use FBX2glTF for compatibility May 21, 2024
ufbx has special logic to handle animation/trimming, and most users expect trimming to be on.
For existing projects, we should upgrade files0 to FBX2glTF to preserve node compatibility.
@lyuma lyuma force-pushed the better_fbx_defaults branch from 7f9f770 to c433754 Compare May 21, 2024 14:58
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lyuma commented May 21, 2024

Need to check if fixes #90298 (ufbx still imports animations even when turned off in import panel)

No, fixing animation import and bake_fps (both are currently ignored in ufbx) will be a separate PR.

@akien-mga akien-mga merged commit 03aa828 into godotengine:master May 21, 2024
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Thanks!

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