Fix 2d sdf collision for TileMapLayer Occluders #92173
Merged
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Proposed fix for #91907 and #92052.
Before this PR went in, the 2d rendering system ignored the sdf collision flag on 2d light occluder instances and always drew light occluder polygons to the sdf texture. Now, occluders aren't drawn to the texture when sdf collision is false.
Apparently,
TileMap
and nowTileMapLayer
have both been impacted by this fix, as setting the sdf collision flag for their occlusion layers doesn't actually update the underlying light occluder instance (even though it should). This change fixes that, so now the sdf collision field of aTileMapLayer
's occlusion layer dictates whether or not it's drawn to the sdf texture:closes #91907
closes #92052.