Rewrite reprojection for FSR2 to work correctly with Reverse-Z. #91799
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Fixes #91758.
The Reverse-Z change broke the motion vector derivation from depth for FSR2. This was more visually obvious by looking at the debug view. The fix seems fairly straightforward: just use the depth correction matrix to fix the projections used in the formula instead of just
flipped_y()
.Tagging @mrjustaguy who opened the original issue to confirm if this fixes the issue for them.