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Fix infinite call loop on theme change. #91595

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ajreckof
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@ajreckof ajreckof commented May 5, 2024

Fixes #91553
Based on this comment I had removed updating_theme but it seems it is still necessary even with bulk_theme_override.

@AThousandShips AThousandShips changed the title fix infinite call loop on theme change. Fix infinite call loop on theme change. May 5, 2024
@AThousandShips AThousandShips added this to the 4.3 milestone May 5, 2024
@AThousandShips AThousandShips requested a review from Chaosus May 5, 2024 17:33
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Chaosus commented May 5, 2024

Works fine but when switching theme not all elements switching correctly (I don't observe that on 4.3 dev 6):

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Perhaps it would be helpful as a quick fix.

@ajreckof ajreckof force-pushed the fix-infinite-call-loop-on-theme-change branch from 9be8bf9 to 1f833be Compare May 5, 2024 19:03
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ajreckof commented May 5, 2024

Works fine but when switching theme not all elements switching correctly (I don't observe that on 4.3 dev 6):

изображение

Not related to the crash but fixed it as it was also introduced by my modification. While testing realized that editorPropertyCategory background is not updated on theme change, tested and it happened even before my modification so left it for later/ maybe there is already a issue / PR for it.

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KoBeWi commented May 5, 2024

Yeah so the reason this is necessary is that EditorPropertyResource adds theme overrides inside its own NOTIFICATION_THEME_CHANGED and adding overrides will emit that notification again, resulting in infinite recursion.

I don't think it's valid to set theme overrides inside NOTIFICATION_THEME_CHANGED of the same object. The node could connect to theme_changed signal of parent inspector instead, to avoid calling theme changes on itself.

@ajreckof ajreckof force-pushed the fix-infinite-call-loop-on-theme-change branch from 1f833be to f47d6e3 Compare May 7, 2024 19:51
@ajreckof ajreckof requested a review from a team as a code owner May 7, 2024 19:51
editor/scene_tree_dock.cpp Outdated Show resolved Hide resolved
@ajreckof ajreckof force-pushed the fix-infinite-call-loop-on-theme-change branch from f47d6e3 to 282d1a9 Compare May 12, 2024 19:36
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I updated it to use the parent theme_changed signal and since it was becoming too big to do separetly on each EditorProperty needing it I implemented it with a simple bool indicating wether it should have borders. it is only implemented to be set at init time. Should I comment on it or should I just make it work at any time with a dedicated setter?

@akien-mga akien-mga requested a review from KoBeWi May 13, 2024 10:02
Comment on lines 410 to 416
get_parent()->connect("theme_changed", callable_mp(this, &EditorProperty::_update_property_bg));
_update_property_bg();
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (has_borders) {
get_parent()->disconnect("theme_changed", callable_mp(this, &EditorProperty::_update_property_bg));
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Suggested change
get_parent()->connect("theme_changed", callable_mp(this, &EditorProperty::_update_property_bg));
_update_property_bg();
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (has_borders) {
get_parent()->disconnect("theme_changed", callable_mp(this, &EditorProperty::_update_property_bg));
get_parent()->connect(SNAME("theme_changed"), callable_mp(this, &EditorProperty::_update_property_bg));
_update_property_bg();
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (has_borders) {
get_parent()->disconnect(SNAME("theme_changed"), callable_mp(this, &EditorProperty::_update_property_bg));

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Or, including scene/scene_string_names.h:

Suggested change
get_parent()->connect("theme_changed", callable_mp(this, &EditorProperty::_update_property_bg));
_update_property_bg();
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (has_borders) {
get_parent()->disconnect("theme_changed", callable_mp(this, &EditorProperty::_update_property_bg));
get_parent()->connect(SceneStringName(theme_changed), callable_mp(this, &EditorProperty::_update_property_bg));
_update_property_bg();
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (has_borders) {
get_parent()->disconnect(SceneStringName(theme_changed), callable_mp(this, &EditorProperty::_update_property_bg));

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I'm assuming this is what you meant as the code you suggested didn't seem to work SceneStringNames::get_singleton()->theme_changed. Please correct me if this was not what you were suggesting.

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@AThousandShips AThousandShips May 13, 2024

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No I mean exactly what I suggested, it requires a rebase:

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ok it was merged two hours ago that is why I didn't have it. Thanks for clarifying.

@ajreckof ajreckof force-pushed the fix-infinite-call-loop-on-theme-change branch 2 times, most recently from 4900e60 to a4f8e41 Compare May 13, 2024 11:43
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KoBeWi commented May 13, 2024

Property backgrounds don't refresh:
image

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@ajreckof ajreckof force-pushed the fix-infinite-call-loop-on-theme-change branch from a4f8e41 to 114ab9d Compare May 13, 2024 12:39
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Fixed thanks

@akien-mga akien-mga merged commit 4fe9764 into godotengine:master May 13, 2024
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Thanks!

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Changing editor font or theme, cause stack overflow
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