Properly calculate penumbra for soft shadows with reverse z #91191
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Fixes: #91142
For omnilights, the blocker search flipped the comparison appropriately already, but for all light types the penumbra calculation was broken. They all work now.
The other change uses the spec constant for directional light soft shadows when calculating size_A. Its just a typo that needs to be cleaned up. The current behaviour is the DirectionalLight3D size is ignored unless a positional light with soft shadows touched the mesh.