Docs: Fix FileAccess example conflicting with global scope load
#91189
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In the example code the declared load() function conflicts with global scope load(). so if you copy pasted the GDScript example it in godot 4.2.2 you would get a "Too few arguments for "load()" call. Expected at least 1 but received 0." error since it doesn't override global scope load().
So i only renamed the functions into to: save_to_file() and load_from_file() for GDScript; and for C# to SaveToFile() and LoadFromFile().
to avoid overriding global scope load().
Heres what the current example code looks like in engine:
Here my proposal