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Add a new property named offset_rect to MobileVRInterface #91140

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radiantgurl
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This allows to move around where the screen is actually being rendered, as some mobile VR housings cannot show the full screen of the device due to how big the screens have gotten.

@radiantgurl radiantgurl requested a review from a team as a code owner April 25, 2024 08:50
@akien-mga akien-mga added this to the 4.x milestone Apr 25, 2024
@radiantgurl radiantgurl force-pushed the add-mobile-vr-screen-rect branch from 1b533f5 to 82b4992 Compare April 25, 2024 09:10
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@BastiaanOlij BastiaanOlij left a comment

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I don't have any problems with making this change, it would be good to have some more info in the OP about phones that are effected.

@akien-mga akien-mga modified the milestones: 4.x, 4.3 May 2, 2024
@radiantgurl radiantgurl force-pushed the add-mobile-vr-screen-rect branch from bcdf532 to ac8df34 Compare May 2, 2024 13:17
@AThousandShips
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Please update your commit message to be more descriptive, the title of the PR would be fitting

@radiantgurl radiantgurl force-pushed the add-mobile-vr-screen-rect branch from ac8df34 to 9be2f70 Compare May 2, 2024 13:25
@AThousandShips AThousandShips changed the title Implement a new property named offset_rect to MobileVRInterface Add a new property named offset_rect to MobileVRInterface May 2, 2024
@akien-mga akien-mga merged commit 7a968c6 into godotengine:master May 2, 2024
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@akien-mga
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Thanks!

@radiantgurl radiantgurl deleted the add-mobile-vr-screen-rect branch June 15, 2024 20:37
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4 participants