Revert OpenXRHand
to its pre-SkeletonModifier3D
state
#90759
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The reverts the changes to
OpenXRHand
that were made in PR #87888I tested it using https://github.com/Malcolmnixon/OpenXRHandTestSuite and everything seemed to work just fine!
This should allow existing projects using
OpenXRHand
to continue working without modifications.However, since
OpenXRHand
is now deprecated, new projects will be expected to useXRHandModifier3D
instead, which (after we get all the kinks worked out) will be able to more predictably integrate withAnimationMixer
s andSkeletonModifier3D
s.Partially addresses issue #90303