Store ObjectID
instead of pointer for KinematicCollision owner
#90668
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The intention is to fix
heap-use-after-free
crash on sanitizer build.When the result of
move_and_collide()
orget_slide_collision()
is stored in a separate variable, accessingget_local_shape()
will crash if the physics body is already freed.To reproduce the crash, save the following script and run
godot --headless -s /path/to/script.gd
(headless is not necessary) with a sanitizer build.move_and_collide.gd
get_slide_collision.gd
Output (almost identical for both scripts)