Surface normals are not the same thing as collision normals for move_and_slide()
#90460
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For both CharacterBody3D and CharacterBody2D. Godot does not currently support surface normals.
I forgot to that it applies to walls and CharacterBody2D when I made #90254 .
I still don't understand how to rebase, but this time I didn't make the edits from the GitHub website.