Use likely()
in PtrToArg<T *>
when checking for null Object *
s
#90394
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In godotengine/godot-cpp#1405, @reduz requested that
likely()
be added toPtrToArg<T *>
when checking for nullObject *
s in godot-cpp.This is doing the same thing for the equivalent code in Godot, so that we are consistent between Godot and godot-cpp.
I also switched to using a ternary to match the godot-cpp code. I'd be fine going the other way and switching godot-cpp to use an
if
-statement, but however we do it, it'd be nice to be somewhat consistent. (Unfortunately, the casts can't be made consistent due to other differences.)