Fix strange visual bug with camera and external change. #90317
Merged
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Fixes #90301
Sincerely I don't know what was happening with this bug but it was because check and update was called later then before. So I reverted this change but had to defer the connection to the
set_edited_scene
as it needs the scene it replace to be the currently edited one. Moreover since the actual replace in editor_data is only happening later I had to defer the deletion of the old root hence thequeue_free
.Edit : realised it was misbehaving with selection so I had to tweak it a bit more for selection to be properly kept