Expose MeshInstance3D.get_skin_reference
and add docs
#90056
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
SkinReference was missing documentation.
Also, there was not an obvious way to access the
skin_ref
used internally by a particular MeshInstnace3D node, so this adds a getter so the actualSkinReference
object used by the MeshInstance3D can be accessed without going through Skeleton.There was a discussion on the #animation channel on RocketChat. CC @smix8