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Fix loop condition in bone mapping #90019

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merged 1 commit into from
Apr 4, 2024

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@fire fire commented Mar 29, 2024

Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop

Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop
@fire fire requested review from TokageItLab and a team March 29, 2024 14:23
@AThousandShips AThousandShips added this to the 4.3 milestone Mar 29, 2024
@akien-mga akien-mga added cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Apr 4, 2024
@akien-mga akien-mga merged commit 4329ccb into godotengine:master Apr 4, 2024
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Thanks!

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Cherry-picked for 4.2.2.

@akien-mga akien-mga removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Apr 8, 2024
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Cherry-picked for 4.1.4.

@akien-mga akien-mga removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Apr 8, 2024
@akien-mga akien-mga changed the title Fixed loop condition in bone mapping Fix loop condition in bone mapping Apr 8, 2024
@fire fire deleted the avoid-bone-map-infinite-loop branch June 19, 2024 15:00
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5 participants