Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Consistently use USE_MULTIVIEW as the define in shaders #89376

Merged
merged 1 commit into from
Mar 11, 2024

Conversation

BastiaanOlij
Copy link
Contributor

Just some clean up, we had a number of shaders where our define was set to MULTIVIEW and others where we were using USE_MULTIVIEW. This PR makes the usage consistent to USE_MULTIVIEW.

@BastiaanOlij BastiaanOlij added this to the 4.3 milestone Mar 11, 2024
@BastiaanOlij BastiaanOlij requested a review from akien-mga March 11, 2024 03:41
@BastiaanOlij BastiaanOlij self-assigned this Mar 11, 2024
@BastiaanOlij BastiaanOlij requested a review from a team as a code owner March 11, 2024 03:41
@akien-mga akien-mga changed the title Consistantly use USE_MULTIVIEW as the define in shaders Consistantly use USE_MULTIVIEW as the define in shaders Mar 11, 2024
@akien-mga akien-mga merged commit 51c3f6a into godotengine:master Mar 11, 2024
16 checks passed
@akien-mga
Copy link
Member

Thanks!

@BastiaanOlij BastiaanOlij deleted the unify_multiview branch May 2, 2024 00:28
@akien-mga akien-mga changed the title Consistantly use USE_MULTIVIEW as the define in shaders Consistently use USE_MULTIVIEW as the define in shaders Aug 14, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants