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GDScript: Fix paths in ResourceFormatLoaderGDScript::load() #89005

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dalexeev
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@dalexeev dalexeev commented Feb 29, 2024

Resource, FQCN and GDScriptCache use canonical paths. I'm not sure if we fixed all the regressions, but I tried to check as much as possible. At least the bug described in the linked comment is not reproduced.

@akien-mga
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Needs rebase.

@dalexeev dalexeev force-pushed the gds-fix-res-format-loader-path branch from 23c3968 to 0908ad4 Compare February 29, 2024 13:04
@adamscott
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The rebase seems to have been done.

@akien-mga
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akien-mga commented Feb 29, 2024

CI literally just finished ;)

@akien-mga akien-mga merged commit 7d2ca2d into godotengine:master Feb 29, 2024
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@akien-mga
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Thanks!

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class_name issue when using (compressed) binary tokens in pck
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