[Doc] Clarify some details about deferred calls #88961
Merged
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Added information directly to
Callable.call_deferred
as while this information is given inObject.call_deferred
it is a bit too important information to have behind a "see also". Made the details about infinite recursion to the two descriptions, and removed an incorrect statement. Calling deferred like this can't cause the game to freeze, it simply crashes as the message queue runs out of space, otherwise nothing will happen unless you just have a lot of processing going on which will freeze the game regardless of using deferred calls or not.