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Add keywords to improve search in the class reference #88641
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Calinou
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Feb 21, 2024
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- Follow-up to Add search keywords to the class reference #78990.
- See also Add US spelling of neighbor as an alias for Control nodes and properties godot-proposals#7332.
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Apparently the diff is outdated but I will publish what I had in the meantime
doc/classes/Light3D.xml
Outdated
@@ -88,12 +88,12 @@ | |||
<member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false"> | |||
If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. | |||
</member> | |||
<member name="light_projector" type="Texture2D" setter="set_projector" getter="get_projector"> | |||
<member name="light_projector" type="Texture2D" setter="set_projector" getter="get_projector" keywords="cookie"> |
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Legitimately curious now. If it wasn't me someone else would've asked later.
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Unity and some other 3D programs call them light cookies 🙂
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Could add "gobo" as well. That's how Source engine calls it.
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Thank you so much for tackling this! |
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Done. |
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More can always be added later. This is a great start.
Thanks! |
Caught you live 📸 |