Implement Cut Selected Keys in AnimationPlayer #88350
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Following up on #87250, I added an additional option to "cut" the selected keys, i.e. both copy and remove them at once. This follows the way that cutting is implemented in the SceneTree.
Same as copy and paste, the option is accessible both through the right-click menu and the Edit menu, as well as with the usual shortcut of CTRL+X.
While not necessarily a complex feature, the lack thereof would definitely confound some users, especially since pressing the familiar CTRL+X in hopes of cutting the selected keys (since CTRL+C, CTRL+V work as well) would remove the currently selected node in the scene if this shortcut were not implemented in the AnimationPlayer.
The implementation works both in the default and the Bezier editor.