Fix swap chain errors when application starts minimized. #88289
Merged
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This effectively supersedes #85256, as it moves the error checking earlier to be consistent with the other method. It also removes an unnecessary resize call during screen creation which the bug made me realize is not actually necessary at all because resizing is delegated already to the first acquisition of the frame buffer image that is performed.
I think it's a fairly low risk merge but it might be a good idea to double-check on other platforms that taking out the resize doesn't break anything (it shouldn't as no drawing code goes through without preparing the screen for drawing first, which performs the resize if needed).
Bugsquad edit: