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Fix C# "out of sync" notice with external editors #88076

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paulloz
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@paulloz paulloz commented Feb 7, 2024

The notice introduced in #85869 wasn't being dequeued when building from an external IDE. This PR fixes it by changing what triggers our reevaluation of the last valid build time. We used to react only to Godot's internal build process. We're now reacting to assembly reload, which is triggered both by building from Godot, and from the watcher.

Thanks @Delsin-Yu @zaevi for pointing out the issue.

@paulloz paulloz added this to the 4.3 milestone Feb 7, 2024
@paulloz paulloz requested a review from a team as a code owner February 7, 2024 20:11
Change what triggers our re-evaluation of the last valid build datetime stored internally.
Move that datetime in `BuildManager`.
@paulloz paulloz force-pushed the dotnet/fix-out-of-sync-notice-with-external-editors branch from a7368f1 to 9d28306 Compare February 7, 2024 20:26
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Works great, thanks!

@akien-mga akien-mga merged commit 312eb20 into godotengine:master Feb 8, 2024
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@akien-mga
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Thanks!

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3 participants