Add HeightMapShape3D functions to get min / max height #87881
Merged
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Adds
HeightMapShape3D
functions to getmin
/max
height.Not sure why those were never exposed while already tracked on the shape. Knowing what is the min and max height in the heights array is very useful information to avoid looping over the entire large array manually.
Also there are no longer pool arrays in Godot 4, they are now packed arrays, but I don't see much value in mentioning this in the text when the function makes it obvious.