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Fix vertical zoom factor in Animation Bezier Editor #87857

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CookieBadger
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I noticed, that with my recent PR #85142 I made the timeline zooming in the Bezier editor more usable, but the vertical zooming of values is now way too small.

This PR fixes that, by using the timeline zoom constant only for zooming on the time axis.

editor/animation_bezier_editor.cpp Outdated Show resolved Hide resolved
@CookieBadger CookieBadger force-pushed the animation-bezier-editor-fix-zoom-factor branch from 63b0195 to 726a5cb Compare February 12, 2024 13:28
editor/animation_track_editor.h Outdated Show resolved Hide resolved
@CookieBadger CookieBadger force-pushed the animation-bezier-editor-fix-zoom-factor branch from 726a5cb to 62cb48f Compare February 12, 2024 13:34
@AThousandShips
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You'll need a rebase to fix CI I think

@fire
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fire commented Feb 12, 2024

Are you able to do the git rebase within the next few weeks? We could try helping out.

https://docs.godotengine.org/en/stable/contributing/workflow/pr_review_guidelines.html

@akien-mga akien-mga changed the title Fixed vertical zoom factor in Animation Bezier Editor Fix vertical zoom factor in Animation Bezier Editor Feb 13, 2024
@akien-mga akien-mga force-pushed the animation-bezier-editor-fix-zoom-factor branch from 62cb48f to b66b188 Compare February 13, 2024 09:33
@akien-mga
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Rebased.

@akien-mga akien-mga merged commit 4e2181b into godotengine:master Feb 13, 2024
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@akien-mga
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Thanks!

@CookieBadger CookieBadger deleted the animation-bezier-editor-fix-zoom-factor branch February 18, 2024 20:01
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5 participants