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Fix position and basis of 3D Scenes instantiated via drag and drop #87126

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merged 1 commit into from
Feb 14, 2024

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ryevdokimov
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@ryevdokimov ryevdokimov commented Jan 12, 2024

Fixes #84424

Supersedes #84438

2024-01-12.13-41-09.mp4

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@ryevdokimov ryevdokimov requested a review from a team as a code owner January 12, 2024 18:26
@AThousandShips AThousandShips added this to the 4.3 milestone Jan 12, 2024
@AThousandShips AThousandShips added cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Jan 12, 2024
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See also #81892

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ryevdokimov commented Feb 13, 2024

Don't archive. I will reopen this, I just screwed up.

@AThousandShips AThousandShips removed this from the 4.3 milestone Feb 13, 2024
@ryevdokimov ryevdokimov reopened this Feb 13, 2024
@AThousandShips AThousandShips added this to the 4.3 milestone Feb 13, 2024
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Tested locally, this seems to behave as I would expect it, similar to how it does with 2D nodes.

@akien-mga akien-mga requested a review from Calinou February 14, 2024 10:12
@akien-mga akien-mga merged commit a1cc379 into godotengine:master Feb 14, 2024
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Thanks!

@ryevdokimov ryevdokimov deleted the fix-84424(2) branch February 14, 2024 14:14
@akien-mga akien-mga removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Mar 11, 2024
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Doesn't cherry-pick easily on 4.2, would need a dedicated backport PR.

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3D objects dropped into the viewport do not respect original positioning and reset it to cursor position.
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