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Add CanvasItem::get_canvas_layer_node()
#87095
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Please edit in your opening post the last line and change it to: This change will link this PR to that proposal and causes github to automatically close the proposal, when this PR gets merged. These keywords are explained in https://docs.github.com/en/get-started/writing-on-github/working-with-advanced-formatting/using-keywords-in-issues-and-pull-requests. |
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Thank you! I've fixed both issues you mentioned. |
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I'm not familiar with ERR_READ_THREAD_GUARD_V
, but otherwise the PR changes look correct.
CanvasLayer::get_canvas_layer()
& add get_canvas_layer_node()
CanvasLayer::get_canvas_layer()
& add get_canvas_layer_node()
CanvasItem::get_canvas_layer()
& add get_canvas_layer_node()
I think I am ok with exposing the node, as there seem to be no way to retrieve it easily otherwise. I'd, however, avoid exposing
Also, I think the use case is not common enough to justify exposing |
Okay, I'll de-expose |
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The commit could use a different name since |
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The documentation is completely fine, though
CanvasItem::get_canvas_layer()
& add get_canvas_layer_node()
CanvasItem::get_canvas_layer_node()
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Thanks! And congrats for your first merged Godot contribution 🎉 |
CanvasLayer::get_canvas_layer_node
, which returns the CanvasLayer node the CanvasItem is in. Returnsnullptr
when the CanvasItem is not in a CanvasLayer node.Fix godotengine/godot-proposals#8863