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Use SceneStringNames in Skeleton3DEditorPlugin #87048

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merged 1 commit into from
Jan 11, 2024

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Mickeon
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@Mickeon Mickeon commented Jan 10, 2024

I noticed while making #87047 that SceneStringNames definitions of these signal names exist, but are only used in Skeleton3D. This PR also uses them for the equivalent editor plugin.
They're... longer, more verbose definitions, as SceneStringNames do not have a shorthand, but it does make sense?

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LGTM, makes sense to use these when we can, don't think this hurts readability

@akien-mga akien-mga merged commit a376527 into godotengine:master Jan 11, 2024
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Thanks!

@Mickeon Mickeon deleted the scene-string-names-are-a-mess branch January 11, 2024 16:49
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3 participants