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Fix build warning with memset value being too large #86920

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merged 1 commit into from
Jan 9, 2024

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griffinkh
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@griffinkh griffinkh commented Jan 7, 2024

Should resolve issue #83342

@griffinkh griffinkh requested a review from a team as a code owner January 7, 2024 13:23
@AThousandShips AThousandShips added this to the 4.3 milestone Jan 7, 2024
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@clayjohn clayjohn left a comment

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Instead of using unsigned int this should use uint32_t, otherwise this seems great!

drivers/gles3/storage/texture_storage.cpp Outdated Show resolved Hide resolved
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change is made, thanks!

@akien-mga akien-mga requested a review from clayjohn January 8, 2024 17:26
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Looks great! Thanks for the quick update

@akien-mga akien-mga merged commit a56dd6c into godotengine:master Jan 9, 2024
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Thanks! And congrats for your first merged Godot contribution 🎉

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GLES3: Texture's memset exceeds maximum object size
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