Add autocompletion for a few EditorInterface methods #86893
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Related to #86753, #86747, #86758, #86764, #86777, and #86798
This PR adds autocompletion for
get_editor_viewport_3d
andset_main_screen_editor
.This originally started with the intention of adding autocompleted results to way more of these, but I had to ditch the idea for now. A lot of the remaining ones require file paths, and it would be nice to find good method to use everywhere, without iterating over entire folders every time.
I originally copied and pasted the implementation in SceneTree for
change_scene_to_file
, but the way this is is done is EXTREMELY inefficient and would lead to plenty of duplicated code.godot/scene/main/scene_tree.cpp
Lines 1689 to 1716 in 89cc635