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Added compatibility for Blend Mode in Light2D/PointLight2D when converting from Godot 3 to 4. #86811

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merged 1 commit into from
Jan 8, 2024

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@TheSofox TheSofox commented Jan 5, 2024

Fixes #77887

This ensures that when upgrading your project from Godot 3 to Godot 4, the Blend Mode of any Light2D (that becomes PointLight2D) will be preserved.

@TheSofox TheSofox requested a review from a team as a code owner January 5, 2024 01:09
@TheSofox TheSofox force-pushed the light2d-blend-3to4 branch from def3d7a to 666e06f Compare January 5, 2024 01:13
@TheSofox TheSofox force-pushed the light2d-blend-3to4 branch from b34d710 to 58ae3c5 Compare January 5, 2024 15:40
@akien-mga akien-mga merged commit c7fb727 into godotengine:master Jan 8, 2024
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Thanks!

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--convert-3to4 doesn't upgrade Light2D Blend Mode mode -> blend_mode
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