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Add a python script to install Direct3D 12 SDK components. #86717

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merged 1 commit into from
Jan 26, 2024

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@mrbbbaixue mrbbbaixue commented Jan 2, 2024

Supersedes #86123, This is the python version for the previous PR.

  • Now the default install path is %LOCALAPPDATA%\Godot\build_deps\
  • The script will try to remove previous failed download files to avoid error.
  • Will output the install folder after installation is completed.
  • Now CI windows build will use this script to download SDK components.

This is how it works:

Details

[1/4] DirectX Shader Compiler
Downloading DirectX Shader Compiler dxc_2023_08_14.zip ...
Removing existing local DirectX Shader Compiler installation in C:\Users\USERNAME\AppData\Local\Godot\build_deps\dxc ...
Extracting DirectX Shader Compiler dxc_2023_08_14.zip to C:\Users\USERNAME\AppData\Local\Godot\build_deps\dxc ...
DirectX Shader Compiler dxc_2023_08_14.zip installed successfully.

[2/4] Mesa NIR
Downloading Mesa NIR godot-nir-23.1.0-1-devel.zip ...
Removing existing local Mesa NIR installation in C:\Users\USERNAME\AppData\Local\Godot\build_deps\mesa ...
Extracting Mesa NIR godot-nir-23.1.0-1-devel.zip to C:\Users\USERNAME\AppData\Local\Godot\build_deps\mesa ...
Mesa NIR godot-nir-23.1.0-1-devel.zip installed successfully.

[3/4] WinPixEventRuntime
Downloading WinPixEventRuntime 1.0.231030001 ...
Removing existing local WinPixEventRuntime installation in C:\Users\USERNAME\AppData\Local\Godot\build_deps\pix ...
Extracting WinPixEventRuntime 1.0.231030001 to C:\Users\USERNAME\AppData\Local\Godot\build_deps\pix ...
WinPixEventRuntime 1.0.231030001 installed successfully.

[4/4] DirectX 12 Agility SDK
Downloading DirectX 12 Agility SDK 1.610.4 ...
Removing existing local DirectX 12 Agility SDK installation in C:\Users\USERNAME\AppData\Local\Godot\build_deps\agility_sdk ...
Extracting DirectX 12 Agility SDK 1.610.4 to C:\Users\USERNAME\AppData\Local\Godot\build_deps\agility_sdk ...
DirectX 12 Agility SDK 1.610.4 installed successfully.

All Direct3D 12 SDK components were installed to C:\Users\USERNAME\AppData\Local\Godot\build_deps successfully!
You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".

This makes it much faster to get started with Direct3D 12 builds, as you only need to run python .\misc\scripts\install_d3d12_sdk_windows.py then run scons d3d12=yes.
This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime and DirectX 12 Agility SDK.

Thanks @Calinou for the original powershell script.

misc/scripts/install_d3d12_sdk_windows.py Outdated Show resolved Hide resolved
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@mrbbbaixue mrbbbaixue force-pushed the d3d12-sdk-install-python branch 4 times, most recently from 3322835 to 802fb45 Compare January 2, 2024 17:36
@mrbbbaixue mrbbbaixue requested a review from bruvzg January 2, 2024 17:38
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AThousandShips commented Jan 2, 2024

You need to add it to the dependencies on the CI workflow, in .github/workflows/static_checks.yml

See https://github.com/godotengine/godot-docs/blob/master/.github/workflows/ci.yml for how the docs repo does it

@mrbbbaixue mrbbbaixue force-pushed the d3d12-sdk-install-python branch from 802fb45 to d6ad95a Compare January 3, 2024 02:53
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mrbbbaixue commented Jan 3, 2024

You need to add it to the dependencies on the CI workflow, in .github/workflows/static_checks.yml

See https://github.com/godotengine/godot-docs/blob/master/.github/workflows/ci.yml for how the docs repo does it

Thank you! I've changed requests to built-in urllib.request instead, so no more extra packages to install. 😉

@mrbbbaixue mrbbbaixue force-pushed the d3d12-sdk-install-python branch 4 times, most recently from eaa36fc to e17f3b9 Compare January 3, 2024 04:19
@mrbbbaixue mrbbbaixue force-pushed the d3d12-sdk-install-python branch 2 times, most recently from 30b8fe2 to d3ec751 Compare January 3, 2024 16:38
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Tested locally on Windows 11, it works as expected. Great work 🙂

One thing is that trying to use d3d12=yes without dependencies installed will result in a cryptic error message:

$ scons platform=windows progress=no d3d12=yes -j20
scons: Reading SConscript files ...
Found MSVC version 14.3, arch x86_64
Building for platform "windows", architecture "x86_64", target "editor".
FileNotFoundError: [Errno 2] No such file or directory: 'C:\\Users\\Hugo\\AppData\\Local\\Godot\\build_deps\\mesa\\godot-mesa\\VERSION':
  File "C:\Users\Hugo\Documents\Git\godotengine\godot\SConstruct", line 991:
    SConscript("drivers/SCsub")
  File "C:\Users\Hugo\scoop\apps\python\current\Lib\site-packages\SCons\Script\SConscript.py", line 662:
    return method(*args, **kw)
  File "C:\Users\Hugo\scoop\apps\python\current\Lib\site-packages\SCons\Script\SConscript.py", line 598:
    return _SConscript(self.fs, *files, **subst_kw)
  File "C:\Users\Hugo\scoop\apps\python\current\Lib\site-packages\SCons\Script\SConscript.py", line 285:
    exec(compile(scriptdata, scriptname, 'exec'), call_stack[-1].globals)
  File "C:\Users\Hugo\Documents\Git\godotengine\godot\drivers\SCsub", line 29:
    SConscript("d3d12/SCsub")
  File "C:\Users\Hugo\scoop\apps\python\current\Lib\site-packages\SCons\Script\SConscript.py", line 662:
    return method(*args, **kw)
  File "C:\Users\Hugo\scoop\apps\python\current\Lib\site-packages\SCons\Script\SConscript.py", line 598:
    return _SConscript(self.fs, *files, **subst_kw)
  File "C:\Users\Hugo\scoop\apps\python\current\Lib\site-packages\SCons\Script\SConscript.py", line 285:
    exec(compile(scriptdata, scriptname, 'exec'), call_stack[-1].globals)
  File "C:\Users\Hugo\Documents\Git\godotengine\godot\drivers\d3d12\SCsub", line 118:      
    ("PACKAGE_VERSION", '\\"' + mesa_ver.read_text().strip() + '\\"'),
  File "C:\Users\Hugo\scoop\apps\python\current\Lib\pathlib.py", line 1027:
    with self.open(mode='r', encoding=encoding, errors=errors) as f:
  File "C:\Users\Hugo\scoop\apps\python\current\Lib\pathlib.py", line 1013:
    return io.open(self, mode, buffering, encoding, errors, newline)

We should check for the file's presence and display an error message telling the user to run the dependencies installation script.

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One thing is that trying to use d3d12=yes without dependencies installed will result in a cryptic error message:
We should check for the file's presence and display an error message telling the user to run the dependencies installation script.

It seems like the default value caused the problem. 🤔 should be easy to fix.
My idea is to make SCons's compilation script call the download script automatically when enabling d3d12 compilation but cannot find the corresponding dependencies. Do you think it's necessary? If we do so, the advantage is that for users, downloading dependencies is a one-click operation. If you think it's "too automatic", then I will only add a error message.

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Calinou commented Jan 23, 2024

My idea is to make SCons's compilation script call the download script automatically when enabling d3d12 compilation but cannot find the corresponding dependencies. Do you think it's necessary? If we do so, the advantage is that for users, downloading dependencies is a one-click operation. If you think it's "too automatic", then I will only add a error message.

I'd only add an error message for now, as it's easier to implement and some users tend to dislike buildsystems automatically connecting to the Internet.

@mrbbbaixue mrbbbaixue force-pushed the d3d12-sdk-install-python branch from d3ec751 to 7f9d2dc Compare January 24, 2024 11:46
@mrbbbaixue mrbbbaixue force-pushed the d3d12-sdk-install-python branch 2 times, most recently from 7f9d2dc to a47efe0 Compare January 24, 2024 12:06
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <[email protected]>
@mrbbbaixue mrbbbaixue force-pushed the d3d12-sdk-install-python branch from a47efe0 to ea2c6f1 Compare January 24, 2024 12:11
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Not really sure how to write warning message and check logic. but, it just works™ and ready for review now.
image

@mrbbbaixue mrbbbaixue requested a review from Calinou January 24, 2024 12:14
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Looks great!

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Looks good to me!

@akien-mga akien-mga merged commit cd5e973 into godotengine:master Jan 26, 2024
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Had to fix things up to be able to compile things on Linux with MinGW installed, see #87609.

akien-mga added a commit to akien-mga/godot that referenced this pull request Jan 26, 2024
@@ -441,6 +460,16 @@ def configure_msvc(env, vcvars_msvc_config):
LIBS += ["vulkan"]

if env["d3d12"]:
# Check whether we have d3d12 dependencies installed.
if not os.path.exists(env["mesa_libs"]) or not os.path.exists(env["dxc_path"]):
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A bit too late but DXC is not required for building. Mesa libs is the only requirement.

@@ -452,15 +481,10 @@ def configure_msvc(env, vcvars_msvc_config):
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"

# PIX
if env["pix_path"] != "":
if env["pix_path"] != "" and os.path.exists(env["pix_path"]):
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Also, I do not think we should enable PIX by default (or enable it only for debug builds only), it's a debugging tool, and unnecessary for release templates.

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I could add changes to #87609, but it's maybe better if you do a follow-up directly to handle making PIX opt-in / debug only.

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I'll do a follow-up later.

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OK, Contact me if there is anything that needs me to do🫡

akien-mga added a commit that referenced this pull request Jan 26, 2024
…x-support

SCons: Fix Windows cross-compilation from Linux after #86717
GuybrushThreepwood-GitHub pushed a commit to GuybrushThreepwood-GitHub/godot that referenced this pull request Jan 27, 2024
DanielSnd added a commit to DanielSnd/godot that referenced this pull request Feb 8, 2024
commit e2686e16b878583c24e0f56a90332ac5da6c0014
Author: bitbrain <[email protected]>
Date:   Sun Feb 4 11:26:26 2024 +0000

    Grab focus of renamed file in file system dock

commit b4e2a24c1f62088b3f7ce0197afc90832fc25009
Merge: c341d9704c 547f03b6d7
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:23:21 2024 +0100

    Merge pull request #87915 from dalexeev/editor-fix-parse-category-for-custom-categories

    Editor: Fix `_parse_category()` is not called for custom categories

commit c341d9704c06f017dfc86b17149cb441ef2ef68a
Merge: c680c7cffe 2ba6066d5d
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:22:58 2024 +0100

    Merge pull request #87913 from OverloadedOrama/docs-feature-native-dialog

    Minor fix in DisplayServer docs to include Linux & Windows in `FEATURE_NATIVE_DIALOG`

commit c680c7cffe3e558e5c48a2cf160bf4bd3f2fa4f8
Merge: a72789c9d6 112f489449
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:22:35 2024 +0100

    Merge pull request #87912 from bruvzg/menu_name_set_fix

    [macOS] Fix changing main menu item names.

commit a72789c9d6d3c252017cc369e946bb6375b20d71
Merge: 21d336d69d 344ee36bfe
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:22:11 2024 +0100

    Merge pull request #87907 from adamscott/fix-window-override-settings

    Fix `display/window/size/window_{width,height}_override` to permit `0`

commit 21d336d69d00646ff96a8ead3a2abc8724d2b268
Merge: f69aa5e649 6d3c987808
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:21:47 2024 +0100

    Merge pull request #87903 from AThousandShips/collide_fix

    Fix `max_collisions` not being passed in `PhysicsBody3D::test_move`

commit f69aa5e6492ece1c5a98d44ef91f6f5963cc231b
Merge: 217597371e dcf4d82fb5
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:21:24 2024 +0100

    Merge pull request #87887 from jtakakura/fix-unintentional-translation-in-animation-tree

    Fix unintentional translations in AnimationTree

commit 217597371ef49e8723ba687ceb349081a9e5a3bb
Merge: cfc9a9f50b 2696fee3c6
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:21:01 2024 +0100

    Merge pull request #87878 from adamscott/emacs-gitignore

    Add basic Emacs `.gitignore` entries

commit cfc9a9f50b1d69d413117ee505ab0dd8741d2985
Merge: 22d402e23d da42124efe
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:20:37 2024 +0100

    Merge pull request #87869 from capnm/240202_thorvg_from_v0.12.3_to_0.12.4

    ThorVG: update from v0.12.3 to v0.12.4

commit 22d402e23d8bd01cad87bc7c5ba7966be37fd20b
Merge: 607a3b2409 fee70558f8
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:20:14 2024 +0100

    Merge pull request #87863 from EterDelta/reload-notification

    Expose `NOTIFICATION_EXTENSION_RELOADED` to `ClassDB`

commit 607a3b2409f534eae3981fcfe2de4e59dc282a70
Merge: 673f1614c4 17e9fd06ce
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:19:50 2024 +0100

    Merge pull request #87631 from ryevdokimov/decouple-message-from-framerate

    Make viewport message dependent on framerate not physics step

commit 673f1614c4def695df28e0e2dc2efba785ef0ad2
Merge: 0465027878 e74a0f4b09
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:19:24 2024 +0100

    Merge pull request #87630 from dsnopek/openxr-passthrough-from-gdextension

    OpenXR: Allow moving vendor passthrough extensions to GDExtension

commit 04650278789bfd23ec0f01755f96e5c02883a291
Merge: 8b0c5f2fca a2c2caa2f4
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:18:59 2024 +0100

    Merge pull request #87419 from KoBeWi/very_important_i

    Fix shortcut name consistency in SceneTreeDock

commit 8b0c5f2fca21672e0f6d1bade96811c2f8086d7f
Merge: f4fb4799ae 89dacb88ec
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:18:35 2024 +0100

    Merge pull request #87186 from Faless/mp/fix_remote_sync_cleanup

    [MP] Fix remote net ID cleanup

commit f4fb4799ae3f5d2df86daf8c25a2bb66ff265f44
Merge: 82e8aef485 cb08f2a968
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:18:08 2024 +0100

    Merge pull request #87185 from Faless/mp/fix_reset

    [MP] Fix spawned nodes not working after reset

commit 82e8aef485911b6e83dd10d89795841ec6b3518f
Merge: bbccd95d22 30914c0434
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:17:42 2024 +0100

    Merge pull request #87132 from ryevdokimov/fix-bound-box

    Fix bounding boxes not being calculated properly and not respecting top-level nodes

commit bbccd95d22c6c06d9d137d218ec48c7e65acb5c3
Merge: f7433a429e 7638a6c981
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:17:18 2024 +0100

    Merge pull request #84885 from shana/vsproj-for-everyone

    New VS proj generation logic that supports any platform that wants to opt in

commit f7433a429e956195a19d97996e2be9db45bae297
Merge: 1c8ae43efe f7f51bdd7a
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 23:16:44 2024 +0100

    Merge pull request #36252 from Calinou/colored-cli-help

    Add colors to the command-line help

commit 547f03b6d75272902fa3811792fe0b03ff7ed5c3
Author: Danil Alexeev <[email protected]>
Date:   Sat Feb 3 23:30:45 2024 +0300

    Editor: Fix `_parse_category()` is not called for custom categories

commit 2ba6066d5dcf4b9835310e01b00a6cec5320733b
Author: Emmanouil Papadeas <[email protected]>
Date:   Sat Feb 3 21:36:02 2024 +0200

    Minor fix in DisplayServer.xml to include Linux & Windows in FEATURE_NATIVE_DIALOG

commit 112f489449634984dd6f248bc9a3513393312b1f
Author: bruvzg <[email protected]>
Date:   Sat Feb 3 21:12:48 2024 +0200

    [macOS] Fix changing main menu item names.

commit e74a0f4b0986bb6054e4ebad05fb793f64a105e1
Author: David Snopek <[email protected]>
Date:   Thu Jan 25 14:07:50 2024 -0600

    OpenXR: Allow moving vendor passthrough extensions to GDExtension

commit 2696fee3c6b08cd9645a61ebf08b84fd70be5a72
Author: Adam Scott <[email protected]>
Date:   Fri Feb 2 15:32:27 2024 -0500

    Add basic Emacs .gitignore entries

commit 344ee36bfec57b5c737c26a6fbd0edf62a488eae
Author: Adam Scott <[email protected]>
Date:   Sat Feb 3 12:09:43 2024 -0500

    Fix `display/window/size/window_{width,height}_override` set `0`

commit 6d3c98780805462c677e6cf17cb66c1bd299de29
Author: A Thousand Ships <[email protected]>
Date:   Sat Feb 3 16:19:09 2024 +0100

    Fix `max_collisions` not being passed in `PhysicsBody3D::test_move`

commit 1c8ae43efefa679ed01ddefb38ccf2c1e52abb22
Merge: 10e111477d 6da378afea
Author: Rémi Verschelde <[email protected]>
Date:   Sat Feb 3 08:14:40 2024 +0100

    Merge pull request #87864 from AThousandShips/format_fix

    CI scripts: Fix `printf` for format checks

commit dcf4d82fb5e1f58418a4ebbe21164f61e804d448
Author: Junji Takakura <[email protected]>
Date:   Sat Feb 3 10:49:04 2024 +0900

    Fix unintentional translations in AnimationTree

commit fee70558f8fae8ace29c10a0393197cb1679fe4a
Author: EterDelta <[email protected]>
Date:   Fri Feb 2 04:35:53 2024 -0500

    Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB

commit 17e9fd06ce8f7e98bed087f9e01a17e47a234060
Author: Robert Yevdokimov <[email protected]>
Date:   Fri Jan 26 16:37:59 2024 -0500

    Make viewport message dependent on framerate not physics step

commit 6da378afeaaec007d761113198bdd6c0966eafa7
Author: A Thousand Ships <[email protected]>
Date:   Fri Feb 2 12:10:02 2024 +0100

    Fix `printf` for format checks

    Prevents errors with input being invalid format strings

commit 30914c0434da2ad11780221c242cd2d6354326a6
Author: Robbie Cooper <[email protected]>
Date:   Wed Jan 10 20:44:06 2024 -0500

    Fix bounding boxes

    Each time an AABB is rotated, it gets bigger. That means opposite rotations don't cancel out.

    The previous implementation repeatedly rotates children AABBs as it climbs up the tree. This often resulted in selection boxes looking bigger than their contents.

    This implementation calculates and applies a single final transformation to each AABB before it is merged with the others. After merging, there are no additional rotations, so AABBs remain accurate.

    Co-Authored-By: Robert Yevdokimov <[email protected]>

commit da42124efe4f04fbb2749a255af09118b5be6156
Author: Martin Capitanio <[email protected]>
Date:   Fri Feb 2 12:38:09 2024 +0100

    ThorVG: update from v0.12.3 to v0.12.4

    https://github.com/thorvg/thorvg/releases/tag/v0.12.4

    + Full Changelog:
      https://github.com/thorvg/thorvg/compare/v0.12.3...v0.12.4

    Godot-related SVG bug fixes:

    + loader/svg: Apply specification of out-of-range elliptical arc parameters,
      fix zero check of arc's rx and ry.
        thorvg/thorvg#1938

commit 10e111477db68fe65776a1d68fb1ffccaf6520fc
Merge: 0d1fa8d657 0d88aadd53
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:06:29 2024 +0100

    Merge pull request #87856 from bruvzg/transpbg

    Automatically set viewport background to transparent when window flag is set.

commit 0d1fa8d657d503b478b1056422d3d3f4941116e3
Merge: 99db7204dc e896fbb638
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:06:05 2024 +0100

    Merge pull request #87854 from jsjtxietian/Placeholder

    Update visuals immediately after resizing `Placeholder*` textures

commit 99db7204dc40c2d744423aba85a6b6a870a56e58
Merge: d0f8b76ffd 559b434ef1
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:05:39 2024 +0100

    Merge pull request #87848 from nikitalita/natvis-cowdata-fix

    Fix `godot.natvis` after CowData 64-bit promotion

commit d0f8b76ffdf2de0d5f7ed164591a9d7b3456f16c
Merge: 92ff4f7877 999180d5b5
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:05:14 2024 +0100

    Merge pull request #87838 from paulloz/dotnet/fix-duplicate-key-on-reload

    C#: Fix duplicate key issue on reload

commit 92ff4f7877ddbbf97c6170143b07c590ec04487c
Merge: efa587ad36 8f6d4eaa31
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:04:50 2024 +0100

    Merge pull request #87836 from stuartcarnie/autoreleasepool

    macOS: Use autorelease pools

commit efa587ad36a4ff8a465cb7a076d01ce0ce83b71a
Merge: 8a47d6eb50 6057ec9b06
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:04:25 2024 +0100

    Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please

    Direct3D 12: Avoid terrible leak related to command allocators

commit 8a47d6eb507b80b3a4318441cea17587565179ca
Merge: 7f5079f7c8 d81c9c32c5
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:03:59 2024 +0100

    Merge pull request #87790 from nongvantinh/fix-87643

    Fix incorrect condition for error filtering

commit 7f5079f7c8c07c9508b65924c8c897e30c64d2a6
Merge: fb5f34a75a 59c75b074a
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:03:35 2024 +0100

    Merge pull request #87757 from hakro/vampire-origins

    Do not reflect the origin lines in a mirror

commit fb5f34a75a4b2e2becb97448b2bfcaf9ae214cd5
Merge: 24a2560d30 5935bfa860
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:03:09 2024 +0100

    Merge pull request #87745 from dsnopek/openxr-change-reference-space

    OpenXR: Allow changing play area mode during active session

commit 24a2560d3050ce5fd978e0c37871852340003a4a
Merge: 88df5b871f 1e14503715
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:02:44 2024 +0100

    Merge pull request #87682 from zaevi/fix_csharp_stringname_ref

    C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`.

commit 88df5b871f68941589f34d3629e2b580916665a1
Merge: 8fc2407085 c00bd0008a
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:02:19 2024 +0100

    Merge pull request #87318 from ckaiser/feature/indeterminate_progressbar

    Add indeterminate mode to ProgressBar

commit 8fc2407085de7d572c75c08a8794fbf25e7fc214
Merge: 7de27ea56a eb565780e7
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:01:52 2024 +0100

    Merge pull request #86654 from ryevdokimov/fix-listening-for-input-escape

    Prevent escape key from closing Editor Settings window when filtering for shortcuts

commit 7de27ea56a9ec233457cb0c1a354361bff8e8670
Merge: d714e7b60a f191330968
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:01:25 2024 +0100

    Merge pull request #84643 from rsburke4/top-level-problem-fix

    Fix `Node3D` children using `top_level` in different position in-editor versus runtime

commit d714e7b60a0c43fcc462bb43ce0abc82db164f1b
Merge: 0858c4ecbc b015fba2c8
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:00:59 2024 +0100

    Merge pull request #82933 from aaronfranke/orthonormal-phys-bone-transf

    Orthonormalize PhysicalBone3D transforms when resetting them

commit 0858c4ecbca5b48a9f3439e6bb73ad045dabf20c
Merge: 58ffe0958a 61872e47af
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:00:35 2024 +0100

    Merge pull request #82889 from ershn/improve_process_mode_api_documentation

    Improve Node's documentation on `process_mode` related members/methods

commit 58ffe0958a0a54b2ed6d76a745de9500b55470d8
Merge: e0eccaeb60 b8a7270567
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 12:00:07 2024 +0100

    Merge pull request #74195 from TheSecondReal0/flow-top-to-bottom

    Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)

commit e0eccaeb60b40fd7aedd272e5c9dfff123e42c1a
Author: Rémi Verschelde <[email protected]>
Date:   Fri Feb 2 10:47:57 2024 +0100

    i18n: Sync translations with Weblate

    Still tracking 4.2 translations for now.

    (cherry picked from commit 991454b8bdf4e90545d4ffe84a6bff865782bc6a)

commit 0d88aadd53fe966942fb0aa13bce2d177648a897
Author: bruvzg <[email protected]>
Date:   Fri Feb 2 09:46:01 2024 +0200

    Automatically set viewport background to transparent when window flag is set.

commit e896fbb638674972ce98d6475398bb3765b65b71
Author: jsjtxietian <[email protected]>
Date:   Fri Feb 2 14:56:05 2024 +0800

    Support immediately update ui after resizing placeholder* texture

commit f7f51bdd7a5b73143ef126c85f767cb5d5b54e84
Author: Hugo Locurcio <[email protected]>
Date:   Sat Feb 15 21:37:48 2020 +0100

    Add colors to the command-line help

commit a2c2caa2f495f5061b7c060f4b89c0732ad43571
Author: kobewi <[email protected]>
Date:   Sat Jan 20 20:05:28 2024 +0100

    Fix shortcut name consistency in SceneTreeDock

commit 559b434ef115c223d2dfc115dd553a46ce39b820
Author: nikitalita <[email protected]>
Date:   Thu Feb 1 13:40:06 2024 -0800

    Fix natvis after CowData 64-bit changes

commit 999180d5b5c1023f441100e7b45a3aa346a2e898
Author: Paul Joannon <[email protected]>
Date:   Thu Feb 1 21:06:17 2024 +0100

    Delay fs update when populating path bimap

commit 8f6d4eaa31662bbff08fb0a694fb41f74f225b0a
Author: Stuart Carnie <[email protected]>
Date:   Fri Feb 2 07:06:53 2024 +1100

    use autorelease pools around main loop

    Reduces memory usage considerably

commit b8a7270567abdbb94a425727eb0b365d0c06f85d
Author: TheSecondReal0 <[email protected]>
Date:   Thu Jun 29 00:41:08 2023 -0600

    Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)

commit c00bd0008a9ed2d0c31d23c9364f7d818d3beb08
Author: Christian Kaiser <[email protected]>
Date:   Wed Jan 17 21:49:57 2024 -0300

    Add indeterminate mode to ProgressBar

commit 6057ec9b06e71d4d0fc68de1067001ec3f41000d
Author: Pedro J. Estébanez <[email protected]>
Date:   Wed Jan 31 20:00:23 2024 +0100

    Direct3D 12: Avoid terrible leak related to command allocators

commit 5935bfa8603b7c22df4ea777a688723a408e6c5d
Author: David Snopek <[email protected]>
Date:   Tue Jan 30 10:30:54 2024 -0600

    OpenXR: Allow changing play area mode during active session

commit d81c9c32c5ea4e91de3038b30c4a7a9ab78b7481
Author: Nông Văn Tình <[email protected]>
Date:   Wed Jan 31 23:01:37 2024 +0700

    Fix incorrect condition for error filtering

    Fixes: #87643

    The original condition stopped immediately after checking for 'searchText' in the 'Message' field, resulting in premature termination of subsequent checks. This fix ensures that all relevant conditions are appropriately evaluated before determining the filtering outcome.

    Additionally, accompanying changes include improved code readability for better comprehension. This adjustment enhances the maintainability of the error filtering mechanism, contributing to a more robust codebase overall.

commit 7638a6c9811590a384e2126dd004e302f76d3e4a
Author: Andreia Gaita <[email protected]>
Date:   Tue Nov 14 13:39:44 2023 +0100

    Add new VS proj generation logic that supports any platform that wants to opt in

    Custom Visual Studio project generation logic that supports any platform that has a msvs.py
    script, so Visual Studio can be used to run scons for any platform, with the right defines per target.

    Invoked with `scons vsproj=yes`

    To generate build configuration files for all platforms+targets+arch combinations, users should call

    ```
    scons vsproj=yes platform=XXX target=YYY [other build flags]
    ```

    for each combination of platform+target[+arch]. This will generate the relevant vs project files but
    skip the build process, so that project files can be quickly generated without waiting for a command line
    build. This lets project files be quickly generated even if there are build errors.

    All possible combinations of platform+target are created in the solution file by default, but they
    won't do anything until each one is set up with a scons vsproj=yes command for the respective platform
    in the appropriate command line. This lets users only generate the combinations they need, and VS
    won't have to parse settings for other combos.

    Only platforms that opt in to vs proj generation by having a msvs.py file in the platform folder are included.
    Platforms with a msvs.py file will be added to the solution, but only the current active platform+target+arch
    will have a build configuration generated, because we only know what the right defines/includes/flags/etc are
    on the active build target currently being processed by scons.

    Platforms that don't support an editor target will have a dummy editor target that won't do anything on build,
    but will have the files and configuration for the windows editor target.

    To generate AND build from the command line, run

    ```
    scons vsproj=yes vsproj_gen_only=no
    ```

commit 61872e47aff153d0cdbafbc41b3c180fba9f3397
Author: Ershn <[email protected]>
Date:   Fri Oct 6 11:10:56 2023 +0900

    Improve Node's documentation on process_mode related members/methods

commit 9adb7c7d130c6d4eb0e80b92d6eebd71fac3384d
Merge: f23fda39d3 d8658df94e
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 14:01:59 2024 +0100

    Merge pull request #87764 from Riteo/wayland-native-handle

    Wayland: Implement `window_get_native_handle`

commit f23fda39d3af5915754379f652103505ab038c50
Merge: f8a039e9b5 edb21e0573
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 14:00:30 2024 +0100

    Merge pull request #87776 from bruvzg/wl_nfd

    [Wayland] Add support for native file dialogs.

commit edb21e05739b46c98852f4ffbadc040b11efc6db
Author: bruvzg <[email protected]>
Date:   Wed Jan 31 11:43:56 2024 +0200

    [Wayland] Add support for native file dialogs.

commit d8658df94e09a3ed82c66eb5085c89ece1239d0c
Author: Riteo <[email protected]>
Date:   Fri Jan 26 16:27:44 2024 +0100

    Wayland: implement `window_get_native_handle`

    This will be the most useful for stuff like OpenXR, although we'd need a
    way to eventually also expose the EGL handles.

commit f8a039e9b54875a3435ace4b9953cefa591a0753
Merge: cb0d450b7d 4577dfdb67
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 11:13:19 2024 +0100

    Merge pull request #84745 from lawnjelly/lightcull

    Shadow volume culling and tighter shadow caster culling

commit cb0d450b7deb5f72c4278fb1c769cc5cec591041
Merge: 099401563c 4f41b94943
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 10:57:17 2024 +0100

    Merge pull request #87775 from clayjohn/GLTF-export-ra-rg

    Remove workaround in GLTF exporter that double converts ra textures to rg

commit 099401563c7c1ab16e3abe64cea07baddd039fd3
Merge: a3d50f7714 a5dffe7804
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 10:56:53 2024 +0100

    Merge pull request #87772 from TokageItLab/fix-cubic-animation-time

    Fix cubic interpolation wrong argument for the time

commit a3d50f7714103ebd255249a8c183378a6f49d523
Merge: 7de88873a6 87d97fe7d8
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 10:56:30 2024 +0100

    Merge pull request #87769 from ryevdokimov/fix-all-tools-can-select-regression

    Fix a regression that breaks gizmo transforming when 'View Gizmos' is off

commit 7de88873a6af14bdbc5b46f8a917091abdf4a577
Merge: 3939a881f0 c3d6cc57be
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 10:56:06 2024 +0100

    Merge pull request #87765 from Riteo/wayland-skip-no-scanner

    Wayland: Disable backend at build-time if wayland-scanner is missing

commit 3939a881f06f9dffaab4b6984c708b140b2214bf
Merge: 6287d7ce70 4ad74a5663
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 10:55:43 2024 +0100

    Merge pull request #87755 from KoBeWi/tidy_for_no_reason

    Some editor code cleanup

commit 6287d7ce7017b5ac74d0dc3a60bdfb2b4098b6f8
Merge: 1c916c3d5b f711b4f01f
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 10:55:19 2024 +0100

    Merge pull request #87720 from fire/llvm-mingw-qitabent

    Avoid non-constant-expression cannot be narrowed on Windows on mingw.

commit 1c916c3d5beebc8bc6453b563f611813ac855c58
Merge: ad8b136a31 3d2cbb216e
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 10:54:55 2024 +0100

    Merge pull request #87546 from dsnopek/openxr-hand-tracking-vendor-extensions

    OpenXR: Make it possible to implement vendor extensions to hand tracking from GDExtension

commit ad8b136a314abae07ee413fd6554b07a51dfd597
Merge: 51f71749a3 22421e134b
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 10:54:30 2024 +0100

    Merge pull request #87436 from Mickeon/doc-peeves-Timer-s-out

    Tweak Timer documentation

commit 51f71749a314b93083830e79f7086f328ec1b770
Merge: eb105b9ae9 2dae53c316
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 10:54:06 2024 +0100

    Merge pull request #87389 from scgm0/file_access_1

    Explicitly initialize all of `FileAccess::create_func[ACCESS_MAX]`

commit eb105b9ae9ddf1935f0f34d66a759a707f66f7e6
Merge: 04f7014bd1 d2ab1b60c4
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 10:53:43 2024 +0100

    Merge pull request #87372 from Mickeon/documentation-SkeletonProfileHumanoid-bone-list

    Document bone list for SkeletonProfileHumanoid

commit 04f7014bd100e30524db2b4d34a60e6f675b09c8
Merge: 313f623b9d 253ad63005
Author: Rémi Verschelde <[email protected]>
Date:   Wed Jan 31 10:53:18 2024 +0100

    Merge pull request #86690 from Calinou/editor-fov-clarify-vertical

    Clarify the FOV setting in the 3D editor camera is vertical FOV

commit 2dae53c316493899736e42e3a38fb8190006adc8
Author: scgm0 <[email protected]>
Date:   Sat Jan 20 06:31:48 2024 +0800

    Explicitly initialize all of `FileAccess::create_func[ACCESS_MAX]`

commit 22421e134b3b8a2e1b7fa0364cb0c3c71319caad
Author: Micky <[email protected]>
Date:   Sat Jan 20 18:49:05 2024 +0100

    Tweak Timer documentation

commit 4f41b9494353adb529af6c062c86361988481e27
Author: clayjohn <[email protected]>
Date:   Tue Jan 30 23:22:20 2024 -0800

    Remove workaround in GLTF exporter that double converts ra textures to rg

commit b015fba2c8a481efe65fe29da10a1be5022d9cd6
Author: Aaron Franke <[email protected]>
Date:   Fri Oct 6 15:39:46 2023 -0500

    Orthonormalize PhysicalBone3D transforms

commit a5dffe78040af3d03bddc3a0acfbf3119fe0e114
Author: Silc Lizard (Tokage) Renew <[email protected]>
Date:   Wed Jan 31 13:56:25 2024 +0900

    Fix cubic interpolation wrong argument for the time

commit f711b4f01f9921a52acde6135ca8dfa992172828
Author: K. S. Ernest (iFire) Lee <[email protected]>
Date:   Tue Jan 30 20:18:15 2024 -0800

    Avoid non-constant-expression cannot be narrowed on Windows mingw.

    Fixes non-constant-expression cannot be narrowed from type 'DWORD' (aka 'unsigned long') to 'int' in initializer list [-Wc++11-narrowing]

    Co-authored-by: bruvzg <[email protected]>

commit 87d97fe7d84f218a62b09b890b3e1039a063fe66
Author: Robert Yevdokimov <[email protected]>
Date:   Tue Jan 30 22:31:52 2024 -0500

    Fix a regression in #86804 that breaks gizmos transforming when 'View Gizmos' is off

commit c3d6cc57be605fad96ae092685578ef215ca8dbc
Author: Riteo <[email protected]>
Date:   Wed Jan 31 02:08:33 2024 +0100

    Wayland: disable backend at build-time if wayland-scanner is missing

    This allows previous X11-only setups to still build Godot with default
    settings. Note that compilation will still abort if wayland-scanner is
    present but not the various Wayland libraries.

commit 253ad6300528c9e802a2ebea41ed8c5aeaa0f822
Author: Hugo Locurcio <[email protected]>
Date:   Mon Jan 1 17:43:01 2024 +0100

    Clarify the FOV setting in the 3D editor camera is vertical FOV

commit 59c75b074a8630d2cf2fbd6b23fb4d68fa3b3a97
Author: Hakim <[email protected]>
Date:   Tue Jan 30 22:57:02 2024 +0100

    Do not reflect the origin lines in a mirror

commit 4ad74a5663d1e38f4e95159ec1caa53bae3b8799
Author: kobewi <[email protected]>
Date:   Tue Jan 30 21:33:31 2024 +0100

    Some editor code cleanup

commit 313f623b9d102cc8c411ae7cab9518f98c2f87f2
Merge: 0cce6eb150 dec635119e
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 19:35:09 2024 +0100

    Merge pull request #87738 from akien-mga/mbedtls-2.28.7

    mbedtls: Update to upstream version 2.28.7

commit 0cce6eb1505f7dd9c0cece2a825b1509cf23f158
Merge: cae7599498 f923b58f88
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 19:10:46 2024 +0100

    Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin

    Improve layout and UX of the project manager

commit f923b58f88e43c09c45ffd155a71d3eb8349bf22
Author: Yuri Sizov <[email protected]>
Date:   Tue Jan 30 17:35:46 2024 +0100

    Correctly handle failures to open a project

commit 28e8a4c0ee782fc54b822401885b38172b9b0e41
Author: Yuri Sizov <[email protected]>
Date:   Tue Jan 30 17:35:46 2024 +0100

    Replace empty list dialog with an integrated panel

commit 068c0d2699066f833694cf912d299acbf6b8755a
Author: Yuri Sizov <[email protected]>
Date:   Tue Jan 30 17:35:46 2024 +0100

    Implement a quick settings dialog for the project manager

    Currently it allows to adjust language, theme preset,
    UI scaling, and network mode.
    Project manager has been updated to support
    dynamic theme updates.

commit 4d97c33503bff8c83a82ce3be5f55c0fb577db39
Author: Yuri Sizov <[email protected]>
Date:   Tue Jan 30 17:35:46 2024 +0100

    Add a network mode setting to bring the editor offline

    This PR also adds default font styles for RichTextLabels
    in the editor, and improves the introduction dialog
    when you don't have any local projects available.

    The offline mode is implemented in the asset library
    plugin, alongside some code improvements.

commit bac037b1e0adc20aa37f2920f586ed9f8ec0e3f0
Author: Yuri Sizov <[email protected]>
Date:   Tue Jan 30 17:35:46 2024 +0100

    Improve the project manager UI

commit cae7599498070226fecba29d45dffaa36ecf20b4
Merge: aff437e623 10445d80d8
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:48:22 2024 +0100

    Merge pull request #87741 from akien-mga/sync-gamecontrollerdb

    Sync controller mappings DB with SDL2 community repo

commit aff437e6235d1f563437c441ce35abbfcf39f7f1
Merge: 07df0a7ae5 ffdf8084c0
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:48:19 2024 +0100

    Merge pull request #87734 from bruvzg/raw_str_d3d

    Use raw strings for D3D12 install messages.

commit 07df0a7ae57a92c46b92e63afadeed6e17d4ced4
Merge: 3dfedd69ea 52aa5668fe
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:48:15 2024 +0100

    Merge pull request #87732 from aaronfranke/fix-audio-player-3d-autoplay-notif

    Fix AudioStreamPlayer3D autoplay and internal notifications

commit 3dfedd69eafdf51a8a60aba226b1414a9f8e69e3
Merge: 736696b533 7565d1f3ab
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:48:11 2024 +0100

    Merge pull request #87711 from matthew1006/threaded-loading-progress-fix

    Fix `ResourceLoader.load_threaded_get_status` returning `[0]` constantly in exported projects.

commit 736696b533f6add4751467c144dd5a06c905d0d6
Merge: ba6ecf3e06 82380ec700
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:48:07 2024 +0100

    Merge pull request #87679 from raulsntos/dotnet/remove-unused

    C#: Remove unused code

commit ba6ecf3e06802e8eb114822e26ac8c84cd5cdbd1
Merge: 926a7dffd6 25c0c95960
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:48:02 2024 +0100

    Merge pull request #87676 from Mickeon/oooh-Reduz-of-the-past-You're-so-quirky

    Mention and deprecate InputEventJoypadButton's pressure

commit 926a7dffd6660841a80e0db2502bfac6f17bca0f
Merge: f390b86acd 5e7cda3405
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:47:58 2024 +0100

    Merge pull request #87421 from dalexeev/gds-docgen-use-autoload-singleton-name

    GDScript: Use autoload singleton name in `GDScriptDocGen`

commit f390b86acd22e2722d79e20b9a42454e59c451d0
Merge: 9572cf5ab2 6e965f6c83
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:47:54 2024 +0100

    Merge pull request #87194 from kitbdev/tab-deselect

    Allow no tabs to be selected in TabBar and TabContainer

commit 9572cf5ab2e34bd4a932e3a1c021587f656b85ed
Merge: 1f027f9aef b31acb0cd5
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:47:50 2024 +0100

    Merge pull request #86823 from dalexeev/gds-utility-func-as-callable

    GDScript: Allow utility functions to be used as `Callable`

commit 1f027f9aef06c423411acc17a87fba1c0f62d686
Merge: 6a126b0934 e07ec89bdf
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:47:44 2024 +0100

    Merge pull request #86471 from dalexeev/gds-fix-pot-gen-skips-some-nodes-2

    GDScript: Fix POT generator skips some nodes (part 2)

commit 6a126b0934d1dac09aaf504da2f5d7dc1156feda
Merge: a8cfd1436a 7e0f7d3abd
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:47:38 2024 +0100

    Merge pull request #86180 from Riteo/wayland-squashed

    Add Wayland support (squashed review edition)

commit a8cfd1436a5e9c87ff4910a18641e60761994076
Merge: 2edfdace76 3a4a0c6b15
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:47:33 2024 +0100

    Merge pull request #86176 from dalexeev/gds-fix-type-highlighting

    GDScript: Fix type highlighting

commit 2edfdace769dc9b3b5c5c06915c234ca73dc28c7
Merge: 51991e2014 faebb0895f
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 17:47:23 2024 +0100

    Merge pull request #83220 from dalexeev/gds-highlight-code-regions

    GDScript: Highlight code region comments

commit 7496f99060d7655cbf974dba3851838faba629d4
Author: Yuri Sizov <[email protected]>
Date:   Tue Jan 30 17:35:46 2024 +0100

    Create a MainScreenButton theme variation

    This turns custom font theme properties into a proper
    variation, which makes applying it simpler.

commit 7e0f7d3abd4a02f423a5b95616840e028a9af7fa
Author: Riteo <[email protected]>
Date:   Fri Dec 15 02:55:34 2023 +0100

    Add Wayland support

    Not everything is yet implemented, either for Godot or personal
    limitations (I don't have all hardware in the world). A brief list of
    the most important issues follows:

    - Single-window only: the `DisplayServer` API doesn't expose enough
    information for properly creating XDG shell windows.

    - Very dumb rendering loop: this is very complicated, just know that
    the low consumption mode is forced to 2000 Hz and some clever hacks are
    in place to overcome a specific Wayland limitation. This will be
    improved to the extent possible both downstream and upstream.

    - Features to implement yet: IME, touch input, native file dialog,
    drawing tablet (commented out due to a refactor), screen recording.

    - Mouse passthrough can't be implement through a poly API, we need a
    rect-based one.

    - The cursor doesn't yet support fractional scaling.

    - Auto scale is rounded up when using fractional scaling as we don't
    have a per-window scale query API (basically we need
    `DisplayServer::window_get_scale`).

    - Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

    This also adds a new project property and editor setting for selecting the
    default DisplayServer to start, to allow this backend to start first in
    exported projects (X11 is still the default for now). The editor setting
    always overrides the project setting.

    Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
    Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.

commit 10445d80d87ac6a8340a749071a218c9eac6ceca
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 15:14:27 2024 +0100

    Sync controller mappings DB with SDL2 community repo

    Synced with gabomdq/SDL_GameControllerDB@232c738ce0948eb86b6b1b6ba7bcdc92d10faef0

commit dec635119eaffb31f566d3cb5a49f49d65e73a69
Author: Rémi Verschelde <[email protected]>
Date:   Tue Jan 30 14:09:13 2024 +0100

    mbedtls: Update to upstream version 2.28.7

commit ffdf8084c07f7989c129a46ff339debfdd448080
Author: bruvzg <[email protected]>
Date:   Tue Jan 30 11:13:12 2024 +0200

    Use raw strings for D3D12 install messages.

commit 4577dfdb6747600438ac4b86c29a4d6c12ec9b0a
Author: lawnjelly <[email protected]>
Date:   Fri Nov 10 08:17:47 2023 +0000

    Shadow volume culling and tighter shadow caster culling

    Existing shadow caster culling takes no account of the camera.
    This PR adds the highly encapsulated class RenderingLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.

commit 52aa5668fe8bde49104c06345eaffc56fbf30958
Author: Aaron Franke <[email protected]>
Date:   Tue Jan 30 00:56:12 2024 -0600

    Fix AudioStreamPlayer3D autoplay and internal notifications

commit 25c0c95960a6c6b8e65da7f9828fd83b3c6d1720
Author: Micky <[email protected]>
Date:   Sun Jan 28 14:45:42 2024 +0100

    Mention and deprecate InputEventJoypadButton's pressure

commit 51991e20143a39e9ef0107163eaf283ca0a761ea
Merge: 9ab5cedef6 4628d0c7dc
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 23:24:05 2024 +0100

    Merge pull request #84674 from m4gr3d/add_flag_to_run_scons_from_gradle

    Add parameter to allow generation of the Godot native shared libraries from gradle

commit 9ab5cedef6de32826b9184e960b3880df3888a5a
Merge: 37e5a71f5d 745f8e112f
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 21:34:59 2024 +0100

    Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now

    Revert "Add UID support to GDScript files" (for now)

commit 37e5a71f5da86c090850d8e30cdcc890dd903d61
Merge: 86f6811752 666daf47c3
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 21:34:36 2024 +0100

    Merge pull request #87710 from AThousandShips/dummy_free

    Free dummy renderer objects

commit 86f6811752683c79ad05ee6c075b180ab20352aa
Merge: 6809791fee 0de8a736da
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 21:34:13 2024 +0100

    Merge pull request #87701 from KoBeWi/extratreestial_tweens

    Allow `Node.create_tween()` outside SceneTree

commit 6809791feec71790046a266707eb37dfb4721a4e
Merge: 1d3722a6aa f1781fe9d1
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 21:33:49 2024 +0100

    Merge pull request #87553 from clayjohn/GLES3-shader-compilation

    Significantly improve the speed of shader compilation in compatibility backend

commit 1d3722a6aa76ae5cafbadc6f48eaf6f0567d5845
Merge: b65c495d6e 595c6248a3
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 21:33:26 2024 +0100

    Merge pull request #87170 from AThousandShips/run_fix

    Fix reloading current scene forgetting path

commit b65c495d6eefa0a33a58345cce89660a7cff101c
Merge: 6a47a53273 f5ca58d32f
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 21:33:00 2024 +0100

    Merge pull request #86845 from RandomShaper/no_load_regress

    Avoid regressing in progress reporting in resource load

commit 6a47a5327340f71eac49fc99ffe832927a8ea6f9
Merge: 6c2f412cc7 000367893a
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 21:32:35 2024 +0100

    Merge pull request #86765 from reduz/filesystem-to-bottom

    Allow to move FileSystem dock to bottom and drag resources across bottom docks

commit 6c2f412cc76d95e0080dc9e271758b4100f5ef89
Merge: 64ddf1ff0c 7d6ded2027
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 21:32:10 2024 +0100

    Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded

    Fetch override list from ThemeDB

commit 64ddf1ff0cc88cad79f570e3dbeba560cdd6248f
Merge: fa48a51183 085629a7c9
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 21:31:42 2024 +0100

    Merge pull request #79436 from Calinou/textureregion-increase-max-zoom

    Extend minimum/maximum zoom level of TextureRegion editor

commit 745f8e112fcf5d61e0fc377bdbc2539dd6b16ef9
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 21:00:26 2024 +0100

    Revert "Add UID support to GDScript files"

    This reverts commit c7f68a27ec4b825302998eeb5a400f869cd21cf7.

    We still think GDScript files need UIDs to allow safe refactoring,
    but we're still debating what form those should take exactly.

    So far there seems to be agreement that it shouldn't be done via an
    annotation as implemented here, so we're reverting this one for now,
    to revisit the feature in a future PR.

commit 6e965f6c8337eb9946a5e3da7183d89aa53aac38
Author: kit <[email protected]>
Date:   Sun Jan 14 18:39:47 2024 -0500

    Allow tab deselection

commit 0de8a736dad9bf9ed5b8075946bf1e96a47b20f6
Author: kobewi <[email protected]>
Date:   Mon Jan 29 14:10:07 2024 +0100

    Allow Node.create_tween() outside SceneTree

commit 666daf47c31307c50a9f0eb08fc5146d0a3e5f32
Author: A Thousand Ships <[email protected]>
Date:   Mon Jan 29 18:48:47 2024 +0100

    Free dummy renderer objects

    These leaked during tests etc.

commit 7565d1f3abb592a5978613701a4b9b744df748da
Author: Matthew Edwards <[email protected]>
Date:   Mon Jan 29 17:27:57 2024 +0000

    Push p_original_path into load_paths_stack and sub_tasks instead of p_path.

commit 7d6ded2027d0c81fa0e0419d8afc57699fe1e468
Author: kobewi <[email protected]>
Date:   Sat Nov 11 18:29:42 2023 +0100

    Fetch override list from ThemeDB

commit 000367893ad3594b8e9318b98bd96e1a6bf0f94a
Author: Juan Linietsky <[email protected]>
Date:   Mon Jan 29 14:36:10 2024 +0100

    Ability to move FileSystem dock to bottom

    * Allows moving the filesystem dock to the bottom
    * Added ability to drag resources across bottom docks

commit 085629a7c91c26b1664dcbf93b2d413688279435
Author: Hugo Locurcio <[email protected]>
Date:   Thu Jul 13 20:29:47 2023 +0200

    Extend minimum/maximum zoom level of TextureRegion editor

    This also applies a similar change to the SpriteFrames editor.

commit fa48a51183567934984b381ad8ec281cb24d66ba
Merge: e59e58a68a 15369fdb1d
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:18:09 2024 +0100

    Merge pull request #87688 from AThousandShips/what_is_this

    Remove unnecessary `this->` expressions

commit e59e58a68afd60d0fa63e61751bd6d30575f3bb3
Merge: 6305277312 de5b0d7103
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:18:05 2024 +0100

    Merge pull request #87686 from radzo73/get_button_color

    [TreeItem] Add `get_button_color()`

commit 63052773125a684d9c6c7250e6f8be523cfda23f
Merge: f0144d7f45 f77f46ebff
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:18:00 2024 +0100

    Merge pull request #87670 from RandomShaper/d3d12_16bit

    Direct3D 12: Query support for 16-bit operations

commit f0144d7f450d461bf8d4c026d24e490654233760
Merge: 5c61803971 9d50a486bf
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:56 2024 +0100

    Merge pull request #87669 from bs-mwoerner/csharp_deadlock

    Fix possible deadlock when creating scripts during a background garbage collection

commit 5c61803971a906b65cf1b61d3856b66b4737efe6
Merge: 9a789adff2 85df221610
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:52 2024 +0100

    Merge pull request #87668 from bruvzg/add_baseline_offset

    [TextServer / Font] Add support for customizable baseline offset.

commit 9a789adff27ccaae2e0445d4c60289f00ea8d9df
Merge: 074b4eb770 36c2c4bf0d
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:48 2024 +0100

    Merge pull request #87632 from Sauermann/fix-remove-unused-group-variable

    Remove unused internal Variable `Viewport::gui_input_group`

commit 074b4eb7704538b869664d4b4ec5f1f6882053d5
Merge: 604f8b093e bcc96441d6
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:45 2024 +0100

    Merge pull request #87627 from RandomShaper/one_more_undef

    Undefine yet another macro from Windows headers

commit 604f8b093e25048c67c9d0d7b8a4f2efdd9fa6b2
Merge: 1fdee4f6f5 dfa303f7c4
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:41 2024 +0100

    Merge pull request #87624 from bruvzg/dx12_old_mingw

    [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.

commit 1fdee4f6f526b1d3499a72cdf013d462d5507d49
Merge: 75d2cf3075 cbc929edf0
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:37 2024 +0100

    Merge pull request #87618 from DarioSamo/lightmapper_samplerless

    Do not use a linear sampler on lightmapper when retrieving grid data.

commit 75d2cf3075514f01a4897827976314ca0f3eb922
Merge: 15c78ae8cc d9057c8b56
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:33 2024 +0100

    Merge pull request #87616 from ryevdokimov/cancel-transformation-2d

    Add cancel transformation shortcut to 2D to match 3D

commit 15c78ae8ccf41b498aff9545464d59e01ef80a7a
Merge: 563364d93e 73589f6db6
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:29 2024 +0100

    Merge pull request #87612 from capnm/240126_thorvg_from_v0.12.1_to_0.12.3

    ThorVG: update from v0.12.1 to v0.12.3

commit 563364d93e2381d44332352a16af1a9e989d0734
Merge: 78680cdebc f04b584ed3
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:25 2024 +0100

    Merge pull request #87603 from jsjtxietian/_property_get_revert

    Fix `ShaderMaterial::_property_get_revert` crash when given non-existing `p_name`

commit 78680cdebc8a97bc2d81decc72cd8cccafe1f669
Merge: ef9cb3dfa5 47da9f8892
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:21 2024 +0100

    Merge pull request #87572 from RandomShaper/d3d12_custom_dbg_print

    Direct3D 12: Fix and enable custom debug printing

commit ef9cb3dfa5156901a7133ff30a46a844c4d97ce1
Merge: 8202a73c73 3e4e0f08c4
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:17 2024 +0100

    Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup

    Improve appearance of Node configuration warnings

commit 8202a73c73623c51c63ff3bd70f5e44a39c59b78
Merge: a248e8c78d 39f279710c
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:12 2024 +0100

    Merge pull request #87512 from DarioSamo/rd_graph_fixes

    Fix validation errors by improving stage and slice tracking behavior of RenderingDeviceGraph.

commit a248e8c78d30b2ba1eab272038e7ae6e1db74f26
Merge: 68957d2944 06f2f1ecbc
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:09 2024 +0100

    Merge pull request #87502 from mihe/soft-body-bindings

    Bind physics server methods related to `SoftBody3D`

commit 68957d29442413e26857c1d41e8565209e619d5d
Merge: c1dbaa73a6 c228e31a96
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:05 2024 +0100

    Merge pull request #87445 from KoBeWi/expand_the_Control_empire

    Clarify sizing of main screen plugins

commit c1dbaa73a6e0935a3abc31584d35063e543536b0
Merge: 061c776228 e28b31ec96
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:17:00 2024 +0100

    Merge pull request #87393 from stuartcarnie/bugfix

    Use `os_unfair_lock` on Apple platforms

commit 061c77622822ce7e3a4deaa60808c0773186a6c0
Merge: 269145f48a d644b9b640
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:55 2024 +0100

    Merge pull request #87381 from YuriSizov/core-sneaky-properties

    Better hide internal properties from users

commit 269145f48a13a943f52d67a20d9aa7b075f1e0db
Merge: 440d8cd989 0437db0106
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:51 2024 +0100

    Merge pull request #87300 from Calinou/math-normalize-error-show-value

    Display values in vector/quaternion math function errors

commit 440d8cd989c484e5b3bee7f733574a92376d98c9
Merge: ec08b323bf 9d0302d708
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:48 2024 +0100

    Merge pull request #87167 from 0x0ACB/public_character_body

    Make CharacterBody properties public

commit ec08b323bfff8145b67e88e09a2e8c4a680d3c49
Merge: c2968e497d e03f2b65c2
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:42 2024 +0100

    Merge pull request #86927 from Mickeon/filling-docs

    Fill the documentation of a few overlooked classes

commit c2968e497d1bd0b4b9e4f3fe6599589f1702c2bc
Merge: 44b92ec85f 8723d116c4
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:37 2024 +0100

    Merge pull request #86693 from Mickeon/doc-peeves-midiiiiii

    Improve all documentation about MIDI support

commit 44b92ec85f229d634394bda827364e7473122f36
Merge: 6d1e51c23e 50d33aac6c
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:34 2024 +0100

    Merge pull request #86313 from BlueCube3310/etc2-r-rg

    Implement `ETC2_R` and `ETC2_RG` compression to `etcpak`

commit 6d1e51c23edf5ba61843e1407425fa916911171e
Merge: 13bf4fd19a 5579edb137
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:28 2024 +0100

    Merge pull request #86273 from DevPoodle/sampler-state-descriptions

    Add descriptions to remaining properties of RDSamplerState

commit 13bf4fd19ac9a5c44b79a89b825efd19286783bc
Merge: 2a862a6f6c 857586b7ae
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:22 2024 +0100

    Merge pull request #85519 from mxaddict/blender-rpc-server

    Added proper timeout for blender rpc connection

commit 2a862a6f6cc20a849a677dce9606ea0f603f8f33
Merge: 964de297e4 f16f8bf39b
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:19 2024 +0100

    Merge pull request #85503 from 20kdc/bone2d-fix-apply_rest-master

    Fix the documentation of `Bone2D::apply_rest`

commit 964de297e4ebcd12c1c8861b6821a0244dedcb63
Merge: 8febe50797 7d0d405e22
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:12 2024 +0100

    Merge pull request #85450 from KoBeWi/advanced_properties_for_every_Object

    Improve documentation for dynamic properties

commit 8febe507977b6d68c77ad4185eef257e3e193243
Merge: 0796d08b8f ad106a283b
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:05 2024 +0100

    Merge pull request #85448 from mxaddict/master

    Update `blender_path` behavior to require exact path to executable instead of trying to guess it

commit 0796d08b8f8bf590074b9b09f878f933ce867bdd
Merge: 07d290e67e 04a930d9a6
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:16:01 2024 +0100

    Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons

    Disable multi-window buttons instead of hiding them when support is unavailable

commit 07d290e67e008e8c1d839271ad57a19db0f6be06
Merge: e2c5d2fada f468e59efd
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:15:57 2024 +0100

    Merge pull request #83747 from Riteo/gdext-doc

    GDExtension: Add an interface for loading extra documentation

commit e2c5d2fada518c5785da3a8b3de0fff00611a639
Merge: f220d46cdc c051c44df9
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:15:53 2024 +0100

    Merge pull request #82113 from nongvantinh/fix-50163

    Allow Editor to reload external changes of scripts

commit f220d46cdccb15f1aa141cd89c9dacee85b1b6ec
Merge: 17e7f85c06 8406e60522
Author: Rémi Verschelde <[email protected]>
Date:   Mon Jan 29 13:15:42 2024 +0100

    Merge pull request #80231 from romlok/input-key-location

    Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location

commit d644b9b640e905555e7e59fcc85eeb0b786141b6
Author: Yuri Sizov <[email protected]>
Date:   Fri Jan 26 20:42:20 2024 +0100

    Better hide internal properties from users

commit 15369fdb1d692e1515dd888dfbae275074be63be
Author: A Thousand Ships <[email protected]>
Date:   Sun Jan 28 21:51:39 2024 +0100

    Remove unnecessary `this->` expressions

commit f04b584ed36016a1fcf6f26400f84ee4159560e2
Author: jsjtxietian <[email protected]>
Date:   Fri Jan 26 12:47:55 2024 +0800

    Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name`

commit de5b0d71036c6e412de89f77eca57a4e35ffd3a3
Author: radzo73 <[email protected]>
Date:   Sun Jan 28 14:55:48 2024 -0500

    Add `get_button_color(column, id)`

    Docs should point to Color constuctor instead of just the class, but I unfortunately cannot.

commit 9d50a486bf00592888664828b35d703c46eaa9b0
Author: Michael Wörner <[email protected]>
Date:   Sun Jan 28 11:46:38 2024 +0100

    Fixed ~CSharpScript() holding on to a mutex longer than necessary, creating potential for a deadlock.

commit c228e31a96f25c337f1b11b639783fb43c857e8c
Author: kobewi <[email protected]>
Date:   Sun Jan 21 16:05:52 2024 +0100

    Clarify sizing of main screen plugins

commit 1e14503715d20bc1fc10f0343e7eecf6d6707feb
Author: Zae <[email protected]>
Date:   Mon Jan 29 02:04:02 2024 +0800

    C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`.

commit 0437db0106374ca42b0081e46954e72208b5b30b
Author: Hugo Locurcio <[email protected]>
Date:   Wed Jan 17 17:30:04 2024 +0100

    Display values in vector/quaternion math function errors

    This can help track down the source of the error more easily.

commit 82380ec7009223629924f2931ce748396c0001f4
Author: Raul Santos <[email protected]>
Date:   Mon Jan 22 05:38:20 2024 +0100

    C#: Remove unused code

    - Remove `AotBuilder` that was used for MonoAOT in 3.x.
    - Remove `PlaySettings` that was used for IDE support in 3.x.
    - Remove `ApiAssembliesInfo` that was used for Project generation in 3.x.
    - Remove pieces of the old iOS support from 3.x.

commit f16f8bf39bc79c48c4424d7a6b2e3a0f1eedc18b
Author: 20kdc <[email protected]>
Date:   Wed Nov 29 11:17:04 2023 +0000

    Fix the documentation of Bone2D::apply_rest (squashed)

    Co-authored-by: Micky <[email protected]>

commit f77f46ebff0c305854d528fd8a81b1645be3ab10
Author: Pedro J. Estébanez <[email protected]>
Date:   Sun Jan 28 12:43:58 2024 +0100

    Direct3D 12: Query support for 16-bit operations

commit 85df221610e72e4b93f4eaf57a2f470c6da8e54d
Author: bruvzg <[email protected]>
Date:   Sun Jan 28 12:34:56 2024 +0200

    [TextServer / Font] Add support for customizable baseline offset.

commit 04a930d9a696ca984d2962d8001c50cb65593f29
Author: Hugo Locurcio <[email protected]>
Date:   Mon Nov 6 12:41:08 2023 +0100

    Disable multi-window buttons instead of hiding them when support is unavailable

    This is more explicit as for why this functionality isn't available
    depending on editor settings and current platform.

    This also exposes a `EditorInterface.is_multi_window_enabled()` method
    so that editor plugins can easily query whether the editor is able and
    expected to create multiple windows.

commit 3e4e0f08c4fcad6453259a3d8b2ab1d8c775aa32
Author: Micky <[email protected]>
Date:   Tue Jan 23 18:47:26 2024 +0100

    Improve appearance of Node configuration warnings

commit 36c2c4bf0d59de8faadf6ef00cc7957d7f134ba7
Author: Markus Sauermann <[email protected]>
Date:   Fri Jan 26 23:37:30 2024 +0100

    Remove unused Variable `Viewport::gui_input_group`

    The gui input group is not needed during the gui input step.

commit 8723d116c4274de9e60c96bcc8471a0e6c8cbab6
Author: Micky <[email protected]>
Date:   Sun Dec 31 18:47:18 2023 +0100

    Overhaul documentation about MIDI support

commit 857586b7ae41f1e50ad3ff85e42cb84df159d7c6
Author: mxaddict <[email protected]>
Date:   Thu Nov 30 02:33:36 2023 +0800

    Added proper timeout for blender rpc connection

commit bcc96441d6194baca5bc758e0d5eb59844b7054d
Author: Pedro J. Estébanez <[email protected]>
Date:   Fri Jan 26 19:43:43 2024 +0100

    Undefine yet another macro from Windows headers

commit dfa303f7c450868ecb2a379c09d23dffffc5ca20
Author: bruvzg <[email protected]>
Date:   Fri Jan 26 19:02:06 2024 +0200

    [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.

commit ad106a283b5bd577e159149fe4afa074c0b28f3e
Author: mxaddict <[email protected]>
Date:   Tue Nov 28 17:56:04 2023 +0800

    Update blender_path behavior to require exact path to executable instead of trying to guess it

commit 06f2f1ecbc9f6f2fee81135478b027f5d7bea2e4
Author: Mikael Hermansson <[email protected]>
Date:   Mon Jan 22 13:55:57 2024 +0100

    Bind physics server methods related to `SoftBody3D`

commit cbc929edf01b04a575235752178f1f73766790d3
Author: Dario <[email protected]>
Date:   Fri Jan 26 11:23:26 2024 -0300

    Do not use a linear sampler on lightmapper when retrieving grid data.

commit c051c44df999f48bacea4cac9237c418e4d31d09
Author: Nông Văn Tình <[email protected]>
Date:   Wed Nov 1 12:49:51 2023 +0700

    Allow Editor to reload external changes of scripts

commit 8406e60522bb8d09649193be43c1c819edc1d059
Author: Mel Collins <[email protected]>
Date:   Thu Aug 3 15:18:26 2023 +0200

    Add InputEventKey.location to tell left from right

    This adds a new enum `KeyLocation` and associated property
    `InputEventKey.location`, which indicates the left/right location of key
    events which may come from one of two physical keys, eg. Shift, Ctrl.

    It also adds simulation of missing Shift KEYUP events for Windows.
    When multiple Shifts are held down at the same time, Windows natively
    only sends a KEYUP for the last one to be released.

commit d9057c8b5641a350cb13a43ec296ec3a9f4b253e
Author: Robert Yevdokimov <[email protected]>
Date:   Fri Jan 26 08:24:58 2024 -0500

    Add cancel transformation shortcut to 2D

commit 39f279710c1c864782ed8abe679eda00b01f3ef8
Author: Dario <[email protected]>
Date:   Mon Jan 22 16:11:26 2024 -0300

    Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.

commit f468e59efdd971712be5fb6972cd21891d867c85
Author: Riteo <[email protected]>
Date:   Thu Oct 19 00:50:30 2023 +0200

    GDExtension: add an interface for loading extra documentation

    Adds two new GDExtension interface methods:
     - `editor_help_load_xml_from_utf8_chars`
     - `editor_help_load_xml_from_utf8_chars_and_len`

    Both of these methods parse the XML passed into an extra documentation
    container which, when needed, is merged into the main doc container.

    Co-Authored-By: Rémi Verschelde <[email protected]>

commit 17e7f85c06366b427e5068c5b3e2940e27ff5f1d
Merge: 99ac3d332a b4e519b07f
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 13:18:26 2024 +0100

    Merge pull request #87609 from akien-mga/scons-d3d12-install-fix-linux-support

    SCons: Fix Windows cross-compilation from Linux after #86717

commit b4e519b07f37c8a3e8d2282df085e059cbf87d4b
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 12:26:13 2024 +0100

    SCons: Fix Windows cross-compilation from Linux after #86717

commit 73589f6db604c9c93d3c5ab4cc2cd51f9628256f
Author: Martin Capitanio <[email protected]>
Date:   Fri Jan 26 10:04:27 2024 +0100

    ThorVG: update from v0.12.1 to v0.12.3

    https://github.com/thorvg/thorvg/releases/tag/v0.12.3

    + Full Changelog:
      https://github.com/thorvg/thorvg/compare/v0.12.1...v0.12.3

    Godot-related SVG bug fixes:

    + svg_loader: Add missing transform functions skewX and skewY.
      thorvg/thorvg#1928
    + sw_engine: Rectified dash line drawing issue.
      thorvg/thorvg#1932

commit 99ac3d332ac8aec3ef93b13e8aa9755da667efb0
Merge: 0f6e68a44d e868a9f577
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:49:53 2024 +0100

    Merge pull request #87597 from zaevi/fix_csharp_aot_initialization

    C#: Fix not assigning `runtime_initialized` when initializing with AOT.

commit 0f6e68a44d70bb9a28fd5d96763e64e189526015
Merge: e5ecf95c1a 6d17fc1f73
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:49:29 2024 +0100

    Merge pull request #87587 from bruvzg/rtl_image_update_connect

    [RTL] Connect image update signals.

commit e5ecf95c1a78066acdf7e26ff17a0468e7d9a610
Merge: d3dfcc5977 2561f6fc52
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:49:06 2024 +0100

    Merge pull request #87571 from 0x0ACB/fam_offby1

    Fix `FileAccessMemory` off by one error in `eof_reached`

commit d3dfcc5977ad3d08db1c7e1a56c0ea9a12856697
Merge: 3bbf4abfaa c892582779
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:48:42 2024 +0100

    Merge pull request #87555 from EIREXE/video_player_unfunny

    Replace internal usage of ImageTexture in VideoStreamPlayer for Texture2D

commit 3bbf4abfaa51848b6d18ad9f4c559973faee3cef
Merge: 31baf464b3 18599c0935
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:48:18 2024 +0100

    Merge pull request #87550 from zaevi/fix_csharp_generic_reloading

    C#: Fix sorting for generic types when reloading assemblies.

commit 31baf464b377636dbdcb5c6b24379bc6470750d3
Merge: 563e385810 a16ca4b96c
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:47:50 2024 +0100

    Merge pull request #87549 from emanvidmaker/DarkModeOnWin10Patch

    Make dark mode Title Bar work on Windows 10 1909 (build:18363) and above

commit 563e3858104da5c99e2bbaf0af3525e4db1e4e28
Merge: 73419e645b 201e946741
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:47:25 2024 +0100

    Merge pull request #87526 from zaevi/fix_csharp_gc

    C#: Fix incorrect GC handle for non-instantiable types.

commit 73419e645b136728032e2326f4e7b31a0cca67d2
Merge: 85b2c947b2 ed20e32f06
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:47:01 2024 +0100

    Merge pull request #87523 from skyace65/Minor-Doc-fixes

    Fix several minor class reference issues

commit 85b2c947b26e6f82d755f281a595ddbcb858260d
Merge: e96030ecb4 46b3096570
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:46:37 2024 +0100

    Merge pull request #87518 from paulloz/dotnet/fix-warnings

    Clean a number of C# warnings

commit e96030ecb424d8cda5ed033c020e2047e8175872
Merge: 184009eda6 a3f07ad858
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:46:13 2024 +0100

    Merge pull request #87506 from mihe/soft-body-without-attachment

    Fix error when pinning soft body point without attachment

commit 184009eda65d2c3f504712169db4d462c8b42cd0
Merge: 2a861ab5a2 0a89a2db9e
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:45:49 2024 +0100

    Merge pull request #87482 from RandomShaper/d3d12_spacey

    Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings

commit 2a861ab5a2dfb2ce878da39ad959fd36bc013963
Merge: 62c87dc83e 3c596094ab
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:45:25 2024 +0100

    Merge pull request #87459 from jsjtxietian/tween-from

    Fix passing int to tween's `from` with float property will be forced to interpolate as int

commit 62c87dc83e1b1b58d94d7de544965d090ea73258
Merge: 1ce40ebb44 552403d581
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:45:01 2024 +0100

    Merge pull request #87444 from Mickeon/documentation-XROrigin3D-tweaks

    Tweak XROrigin3D documentation

commit 1ce40ebb44c2e40f2f8e4a9a402fd6cbbad51d4d
Merge: c26a338430 efb1cbaad4
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:44:37 2024 +0100

    Merge pull request #87386 from clayjohn/GLES3-lightmap-bake

    Add GLES3 infrastructure for lightmap baking in the compatibility backend

commit c26a338430c7343399158edc6842e4eb4d55a9d3
Merge: cd5e973d7a ff089f8cea
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:44:13 2024 +0100

    Merge pull request #87356 from jsjtxietian/connection-error

    Check if the ref shader is valid in visual shader's `_update_option_menu`

commit cd5e973d7a2402f6ddaa52e38bda1cfccf33bab0
Merge: 535a2a6f27 ea2c6f1d0b
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:43:49 2024 +0100

    Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python

    Add a python script to install Direct3D 12 SDK components.

commit 535a2a6f273bae109bc3d121d0e73a4b218bd3b3
Merge: 23275074cb 43a709fd0d
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:43:25 2024 +0100

    Merge pull request #86581 from MJacred/optimize/audio_server

    Optimize `AudioServer::_driver_process()`

commit 23275074cbce100ea0dec9ed590a6c3cd1fa15b4
Merge: 849b69828b e864b26e54
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:42:59 2024 +0100

    Merge pull request #86304 from OverloadedOrama/fix-menubar-scaling

    Fix `MenuBar` and `MenuButton` hover position scaling properly with the scale factor multiplier

commit 849b69828ba7e43c672612a2a661fa93d4d4f39b
Merge: d36f5cf2ba 692412562d
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:42:34 2024 +0100

    Merge pull request #85908 from avilches/fix-must-be-variant-analyzer-fail-with-generic-typed-attributes

    Allow using `[MustBeVariant]` in generic typed attributes

commit d36f5cf2ba55995bd0ac83043552601e03b9ee74
Merge: 5034478611 7676e389a7
Author: Rémi Verschelde <[email protected]>
Date:   Fri Jan 26 11:42:01 2024 +0100

    Merge pull request #85504 from nongvantinh/fix-csharp-loader

    Fix C# script loader does not work reliably

commit 6d17fc1f736c648234f5f83564dfd3c1653c2d5c
Author: bruvzg <[email protected]>
Date:   Thu Jan 25 17:51:18 2024 +0200

    [RTL] Connect image update signals.

commit 18599c0935571aeede87198d943c4da13b2ad389
Author: Zae <[email protected]>
Date:   Fri Jan 26 18:00:46 2024 +0800

    C#: Fix sorting for generic types when reloading assemblies.

commit 43a709fd0d1229c419f36fe436709b872479f5ff
Author: MJacred <[email protected]>
Date:   Fri Jan 26 10:11:13 2024 +0100

    Optimize AudioServer::_driver_process()

    Move expensive calculations outside inner hot loops.

    Forward-ported from 3.6

commit 46b309657048d881fd41c0af40f723b570d02ed4
Author: Paul Joannon <[email protected]>
Date:   Wed Jan 24 00:49:34 2024 +0100

    Clean a bunch of C# warnings

    - `[Obsolete]` tag generated in the middle of documentation comments
    - Potential `null` values in generators
    - Obsolete call to `GetEditorInterface()`
    - We don't want `Godot.Collections.Array` to end with `Collection`
    - A few culture specifications and use of `AsSpan` instead of `SubSt…
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5 participants