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Sync visual shader's distance fade using circular fade #86596

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merged 1 commit into from
Jun 7, 2024

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jsjtxietian
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@jsjtxietian jsjtxietian commented Dec 29, 2023

Fixes #86367

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LGTM and works as expected now:
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@jsjtxietian jsjtxietian force-pushed the sync-distance-fade branch from 4617629 to 8d88880 Compare June 7, 2024 03:33
@akien-mga akien-mga merged commit bef8df0 into godotengine:master Jun 7, 2024
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Thanks!

@jsjtxietian jsjtxietian deleted the sync-distance-fade branch June 8, 2024 04:12
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VisualShader DistanceFade inconsistent with StandardMaterial3D
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