Clarify Shapecast safe/unsafe fraction difference in class reference #85839
+2
−0
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This clarifies the difference between
get_closest_collision_safe_fraction
and the equivalentunsafe
version in the class reference for bothShapecast2D
andShapecast3D
classes.I've added some explanation of the implementation to the
unsafe
descriptions, since if one isn't aware of the implementation, the current descriptions seem linguistically equivalent!Issue: godotengine/godot-docs#8552
Current documentation: https://docs.godotengine.org/en/latest/classes/class_shapecast2d.html#class-shapecast2d-method-get-closest-collision-safe-fraction