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Fix crash on hiding grandparent Control on mouse exit #85313
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Original file line number | Diff line number | Diff line change |
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@@ -2451,6 +2451,14 @@ void Viewport::_gui_update_mouse_over() { | |
return; | ||
} | ||
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if (gui.sending_mouse_enter_exit_notifications) { | ||
// If notifications are already being sent, delay call to next frame. | ||
if (get_tree() && !get_tree()->is_connected(SNAME("process_frame"), callable_mp(this, &Viewport::_gui_update_mouse_over))) { | ||
get_tree()->connect(SNAME("process_frame"), callable_mp(this, &Viewport::_gui_update_mouse_over), CONNECT_ONE_SHOT); | ||
} | ||
return; | ||
} | ||
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// Rebuild the mouse over hierarchy. | ||
LocalVector<Control *> new_mouse_over_hierarchy; | ||
LocalVector<Control *> needs_enter; | ||
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@@ -2507,6 +2515,8 @@ void Viewport::_gui_update_mouse_over() { | |
return; | ||
} | ||
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gui.sending_mouse_enter_exit_notifications = true; | ||
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// Send Mouse Exit Self notification. | ||
if (gui.mouse_over && !needs_exit.is_empty() && needs_exit[0] == (int)gui.mouse_over_hierarchy.size() - 1) { | ||
gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT_SELF); | ||
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@@ -2528,6 +2538,8 @@ void Viewport::_gui_update_mouse_over() { | |
for (int i = needs_enter.size() - 1; i >= 0; i--) { | ||
needs_enter[i]->notification(Control::NOTIFICATION_MOUSE_ENTER); | ||
} | ||
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gui.sending_mouse_enter_exit_notifications = false; | ||
} | ||
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Window *Viewport::get_base_window() const { | ||
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@@ -3200,17 +3212,21 @@ void Viewport::_update_mouse_over(Vector2 p_pos) { | |
gui.mouse_over = over; | ||
gui.mouse_over_hierarchy.reserve(gui.mouse_over_hierarchy.size() + over_ancestors.size()); | ||
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gui.sending_mouse_enter_exit_notifications = true; | ||
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// Send Mouse Enter notifications to parents first. | ||
for (int i = over_ancestors.size() - 1; i >= 0; i--) { | ||
over_ancestors[i]->notification(Control::NOTIFICATION_MOUSE_ENTER); | ||
gui.mouse_over_hierarchy.push_back(over_ancestors[i]); | ||
over_ancestors[i]->notification(Control::NOTIFICATION_MOUSE_ENTER); | ||
} | ||
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// Send Mouse Enter Self notification. | ||
if (gui.mouse_over) { | ||
gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_ENTER_SELF); | ||
} | ||
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gui.sending_mouse_enter_exit_notifications = false; | ||
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notify_embedded_viewports = true; | ||
} | ||
} | ||
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@@ -3252,6 +3268,12 @@ void Viewport::_mouse_leave_viewport() { | |
} | ||
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void Viewport::_drop_mouse_over(Control *p_until_control) { | ||
if (gui.sending_mouse_enter_exit_notifications) { | ||
// If notifications are already being sent, defer call. | ||
callable_mp(this, &Viewport::_drop_mouse_over).call_deferred(p_until_control); | ||
return; | ||
} | ||
Comment on lines
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+3275
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm not familiar with this code, but slightly worried at the possibility of a deferred infinite recursion here. Are we absolutely sure that this won't end up deferring itself over and over again without ever reaching a condition that would make There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yes, since every time Also this method only removes Controls from a list and cannot add any, so it cannot keep calling itself infinitely from user code, like was previously possible in |
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_gui_cancel_tooltip(); | ||
SubViewportContainer *c = Object::cast_to<SubViewportContainer>(gui.mouse_over); | ||
if (c) { | ||
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@@ -3263,6 +3285,8 @@ void Viewport::_drop_mouse_over(Control *p_until_control) { | |
v->_mouse_leave_viewport(); | ||
} | ||
} | ||
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gui.sending_mouse_enter_exit_notifications = true; | ||
if (gui.mouse_over && gui.mouse_over->is_inside_tree()) { | ||
gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT_SELF); | ||
} | ||
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@@ -3276,6 +3300,7 @@ void Viewport::_drop_mouse_over(Control *p_until_control) { | |
} | ||
} | ||
gui.mouse_over_hierarchy.resize(notification_until); | ||
gui.sending_mouse_enter_exit_notifications = false; | ||
} | ||
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void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) { | ||
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There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
In the implementation you keep track in every Viewport separately, if
sending_mouse_enter_exit_notifications
is active or not.Have you considered the idea to keep track of the state in a global manner (for example only in the root-Viewport (even when the entry-point is not the root-Viewport))? I'm not entirely sure, if there can be edge cases, where these notifications in different Viewports could interfere with each other.
However, for now it looks like a reasonable approach.