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Correctly check scripts that must inherit EditorPlugin #85271

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merged 1 commit into from
Dec 4, 2023

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YuriSizov
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Closes #85268. There is a similar case with the visual shader editor plugin and VisualShaderNodeCustom, but I'm not familiar enough with this part to make a call if these need to be similarly updated.

I also noticed some related error messages were incorrect, poorly phrased, or too terse. So I updated some of them across the codebase.

Also updates some error messages related to this kind of check
across the codebase.
@YuriSizov YuriSizov added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Nov 24, 2023
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Thanks! These changes look good to me :-)

@akien-mga akien-mga merged commit 3e7cc5e into godotengine:master Dec 4, 2023
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Thanks!

@YuriSizov YuriSizov deleted the core-check-please! branch December 4, 2023 23:49
@YuriSizov YuriSizov removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Dec 5, 2023
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Cherry-picked for 4.2.1.

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A subclass of an GDExtension subclass of EditorPlugin cannot be used as an editor plugin
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