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Enhance mobile suspend MainLoop notifications #85100
Enhance mobile suspend MainLoop notifications #85100
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It would be better to have the Android and iOS implementations in the same PR/commit, so that we don't risk introducing significant platform support differences. If you could only implement one, it's fine to have a PR for it, but since you did both it makes sense to land that change all at once. |
@Calinou thoughts? I don't feel strongly one way or the other here, I just want to make sure everyone is on the same page to avoid future confusion. |
I'd follow Akien's judgement here, so that it's easier to compare the Android and iOS code added in the same PR. |
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Merged |
APPLICATION_PAUSE
and APPLICATION_RESUMED
MainLoop Notifications
APPLICATION_PAUSE
and APPLICATION_RESUMED
MainLoop NotificationsAPPLICATION_PAUSE
and APPLICATION_RESUMED
MainLoop notifications
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The Android section looks good.
Please squash your commits into one, see here |
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Done 🙂 |
Any update on this? I believe this feature is exactly what i'm looking for in my own game, so would be great to see this merged |
APPLICATION_PAUSE
and APPLICATION_RESUMED
MainLoop notifications
The iOS part still needs to be reviewed and we don't have a dedicated iOS maintainer, so it takes some time. |
Came back from that notification and forgot I should have included the rationale for this.
The source for that claim added to the docs is this, there might be a better way to word it but that might make review a bit easier. I think this is relevant information because it would probably be hard for someone deep into a Godot project to think to check Apple's docs for |
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Thanks! |
Implements godotengine/godot-proposals#8453
iOS:
Adds
NOTIFICATION_APPLICATION_RESUMED
andNOTIFICATION_APPLICATION_PAUSED
on iOS, as well as making the application being switched from also fireNOTIFICATION_APPLICATION_FOCUS_OUT
andNOTIFICATION_APPLICATION_FOCUS_IN
upon returning.Android:
Makes the application being switched from fire
NOTIFICATION_APPLICATION_FOCUS_OUT
andNOTIFICATION_APPLICATION_FOCUS_IN
upon returning.Be mindful of godotengine/godot-proposals#8453 (comment), there may be complications with DeX mode that need to be ironed out.