Scan the filesystem in the first frame when using headless mode #84570
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Tentative fix for #84460
I tested with a larger project that uses GDExtension. My testing procedure was as follows:
extension_list.cfg
godot --path test/project --headless --editor --quit
using master (extension_list.cfg
was not generated and I got a warning:WARNING: Scan thread aborted...
)godot --path test/project --headless --editor --quit-after 100
using master (Same results as before. Since this is a larger project, I imagine the delay would need to be larger as well)godot --path test/project --headless --editor --quit
using this PR (theextension_list.cfg
file is generated right away)