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Fix Scene Importer crashing when animation or mesh save paths are invalid #83856
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akien-mga
merged 1 commit into
godotengine:master
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BlueCube3310:animation-import-crash
Feb 13, 2024
Merged
Fix Scene Importer crashing when animation or mesh save paths are invalid #83856
akien-mga
merged 1 commit into
godotengine:master
from
BlueCube3310:animation-import-crash
Feb 13, 2024
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Didn't realize the fix was as integrated with the other PR as it was, but still works as a separate PR, though might get merged alone if approved as it superseeds the other one |
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akien-mga
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Feb 13, 2024
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Looks good to me.
Thanks! |
Cherry-picked for 4.2.2. |
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Fixes #79145.
Supersedes #80017.
Adds an additional check to the Advanced Scene Import settings to ensure the meshes and animations are to be saved in existing directories. Now, if any of the save paths are invalid, the whole file will fail to import with an error instead.