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Automatic reconnection of nodes in blend tree. #83534

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merged 1 commit into from
Oct 18, 2023

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SaracenOne
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If a blend tree node is connected to an already-connected port and a new connection is made to that port, it will now attempt to disconnect that node and connect the new one rather than simply throwing up a generic error message.
godot windows editor dev x86_64_KPC8Rfdexb

@akien-mga akien-mga merged commit f7da96a into godotengine:master Oct 18, 2023
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@akien-mga
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Thanks!

@fire fire deleted the blend_tree_auto_disconnect branch October 18, 2023 17:27
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