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Allow to load multiple animation/libraries at once in the animation manager #83503
Allow to load multiple animation/libraries at once in the animation manager #83503
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Tested, big UX improvement, LGTM
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Could you implement the changes @AThousandShips requested please?
Some crash when loading multiple (empty) AnimationLibraries:
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@SaracenOne @AThousandShips Changes made. @KoBeWi How many libraries are you loading? I tried to reproduce the crash on my end, but no success. |
I used Create New Resource to make libraries (empty) and loaded them in a newly created AnimationPlayer. |
Welp, I loaded 10, and no crash. |
godot.windows.editor.dev.x86_64_9owj7UepNG.mp4Seems like you need to add an animation before loading libraries. |
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@KoBeWi So, I found the problem... I mixed up the |
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Okay, LGTM! 👍
Oh hey! I've actually made a similar PR recently, because this one didn't pop up in the search as it doesn't mention Animation Library Editor. It can probably be closed now, but there's also another small QOL improvement, (re)enabling the tree fold arrow in the same screen, because scrolling through hundreds of animations is a PITA. Can be cherrypicked from second commit. (it's one line)
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It happens, don't worry. However, in your PR, each undo/redo action is done separately, instead of being contained into a single one.
It would probably be easier to just remove the first commit and keep the second one in your PR instead. |
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@AThousandShips Changes made. Conflicts resolved. |
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Thanks! |
Great news! LFG |
Currently, you can only load animations and animation libraries one-by-one in the "Edit Animation Libraries" dialog. This PR allows the user to now pick multiple ones at once to load.