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Cherry-picks for the 4.1 branch (future 4.1.2) - 3rd batch #82737

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merged 7 commits into from
Oct 3, 2023

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@akien-mga akien-mga added this to the 4.1 milestone Oct 3, 2023
@akien-mga akien-mga requested review from a team as code owners October 3, 2023 18:18
@akien-mga akien-mga requested review from a team as code owners October 3, 2023 18:31
@akien-mga akien-mga force-pushed the 4.1-cherrypicks branch 2 times, most recently from fa8e542 to 639203b Compare October 3, 2023 18:44
@akien-mga akien-mga requested a review from a team as a code owner October 3, 2023 18:44
bruvzg and others added 7 commits October 3, 2023 20:45
(cherry picked from commit e1c7104)
This means no CPU occlusion culling (and not compiling Embree), unless
you compile custom export templates with `module_raycast_enabled=yes`.

This reduces the memory footprint significantly, and binary size.

Fixes godotengine#70621.

Co-authored-by: Hugo Locurcio <[email protected]>
(cherry picked from commit 8c40edf)
Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references

(cherry picked from commit a119365)
Properly handle mbedtls errors, ensure we don't ask more bytes than
allowed for each iteration.

(cherry picked from commit e014060)
Also includes typo fixes from godotengine#79993, godotengine#80068, godotengine#80276, and godotengine#80303.

Co-authored-by: betalars <[email protected]>
Co-authored-by: spaceyjase <[email protected]>
Co-authored-by: Swarkin <[email protected]>
Co-authored-by: Raul Santos <[email protected]>

(cherry picked from commit faaf27f)
@akien-mga akien-mga merged commit 681efc5 into godotengine:4.1 Oct 3, 2023
@akien-mga akien-mga deleted the 4.1-cherrypicks branch October 3, 2023 21:04
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5 participants