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Change GDScriptDataType container_element_type to vector container #81662

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merged 1 commit into from
Dec 8, 2023

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@Repiteo Repiteo commented Sep 14, 2023

Gonna start extracting bits from my typed dictionary PR (#78656) so the changes can be integrated more smoothly, starting with changing container_element_type from a pointer to a vector of pointers. This allows support for multiple types in the container syntax, without drastically overhauling the current implementations

While mostly superfluous in our current context of only having typed arrays, this will allow other type collections (eg: dictionaries) to be integrated straight away without needing to change the existing system. It also adds support for highlighting all container elements as types, and will recognize if a container is over/under capacity (only for arrays atm, will specify it requires exactly one type)

@Repiteo Repiteo requested a review from a team as a code owner September 14, 2023 18:41
@AThousandShips AThousandShips added this to the 4.x milestone Sep 14, 2023
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Decision made at the GDScript Team Meeting that we want this PR to make it for 4.2, even if there's nothing front-facing to a user, will take time to review it this week. This PR will facilitate future development of typed dictionaries.

@Repiteo Repiteo force-pushed the container-type-vector branch from d283835 to 6fffeae Compare September 26, 2023 13:50
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Looks good to me overall, just a couple of nitpicks.

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@Repiteo Repiteo force-pushed the container-type-vector branch 3 times, most recently from d90e809 to 5b1e3fb Compare September 28, 2023 20:36
@akien-mga akien-mga modified the milestones: 4.2, 4.3 Oct 2, 2023
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@Repiteo Repiteo mentioned this pull request Oct 7, 2023
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Repiteo commented Dec 2, 2023

Haven't seen/heard anything to the contrary, so the containers are now changed to be public & not use pointers. This certainly simplified the code, with several areas being made redundant in the process & cleaned up as a result

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LGTM

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vnen commented Dec 4, 2023

Regarding the pointer, as the comment said it was for memory management. I didn't to construct and copy an empty container type every time, since it's more likely that it does not exist. Being a pointer it can be set only when needed, which is also why it was private.

With a vector this is less of a concern because the vector can be empty.

@akien-mga akien-mga changed the title container_element_type to vector container Change GDScriptDataType container_element_type to vector container Dec 4, 2023
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Approved during the GDScript meeting, just have to apply the suggestions by @dalexeev. Thanks!

@Repiteo Repiteo force-pushed the container-type-vector branch from 72ed52d to 5cf0d77 Compare December 5, 2023 14:52
@akien-mga akien-mga requested a review from adamscott December 5, 2023 15:57
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Thanks, @Repiteo !

@YuriSizov YuriSizov merged commit 3b9347d into godotengine:master Dec 8, 2023
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Thanks!

@Repiteo Repiteo deleted the container-type-vector branch December 9, 2023 00:08
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