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Fix VoxelGI MultiMesh and CSG mesh baking #81616

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Oct 26, 2023
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20 changes: 20 additions & 0 deletions scene/3d/multimesh_instance_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,26 @@ Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const {
return multimesh;
}

Array MultiMeshInstance3D::get_meshes() const {
if (multimesh.is_null() || multimesh->get_mesh().is_null() || multimesh->get_transform_format() != MultiMesh::TransformFormat::TRANSFORM_3D) {
return Array();
}

int count = multimesh->get_visible_instance_count();
if (count == -1) {
count = multimesh->get_instance_count();
}

Ref<Mesh> mesh = multimesh->get_mesh();

Array results;
for (int i = 0; i < count; i++) {
results.push_back(multimesh->get_instance_transform(i));
results.push_back(mesh);
}
return results;
}

AABB MultiMeshInstance3D::get_aabb() const {
if (multimesh.is_null()) {
return AABB();
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2 changes: 2 additions & 0 deletions scene/3d/multimesh_instance_3d.h
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,8 @@ class MultiMeshInstance3D : public GeometryInstance3D {
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;

Array get_meshes() const;

virtual AABB get_aabb() const override;

MultiMeshInstance3D();
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25 changes: 22 additions & 3 deletions scene/3d/voxel_gi.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -314,9 +314,21 @@ Ref<CameraAttributes> VoxelGI::get_camera_attributes() const {
return camera_attributes;
}

static bool is_node_voxel_bakeable(Node3D *p_node) {
if (!p_node->is_visible_in_tree()) {
return false;
}

GeometryInstance3D *geometry = Object::cast_to<GeometryInstance3D>(p_node);
if (geometry != nullptr && geometry->get_gi_mode() != GeometryInstance3D::GI_MODE_STATIC) {
return false;
}
return true;
}

void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
if (mi && is_node_voxel_bakeable(mi)) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
Expand All @@ -338,8 +350,15 @@ void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {

Node3D *s = Object::cast_to<Node3D>(p_at_node);
if (s) {
if (s->is_visible_in_tree()) {
Array meshes = p_at_node->call("get_meshes");
if (is_node_voxel_bakeable(s)) {
Array meshes;
MultiMeshInstance3D *multi_mesh = Object::cast_to<MultiMeshInstance3D>(p_at_node);
if (multi_mesh) {
meshes = multi_mesh->get_meshes();
} else {
meshes = p_at_node->call("get_meshes");
}

for (int i = 0; i < meshes.size(); i += 2) {
Transform3D mxf = meshes[i];
Ref<Mesh> mesh = meshes[i + 1];
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2 changes: 2 additions & 0 deletions scene/3d/voxelizer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -383,6 +383,8 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
}

void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) {
ERR_FAIL_COND_MSG(!p_xform.is_finite(), "Invalid mesh bake transform.");

for (int i = 0; i < p_mesh->get_surface_count(); i++) {
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue; //only triangles
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