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Fix display of embedded Window
#80121
Merged
Repiteo
merged 1 commit into
godotengine:master
from
Sauermann:fix-embedded-window-stretch
Dec 20, 2024
Merged
Fix display of embedded Window
#80121
Repiteo
merged 1 commit into
godotengine:master
from
Sauermann:fix-embedded-window-stretch
Dec 20, 2024
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Window
Window
Geometror
reviewed
Dec 16, 2024
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Rebased locally on current master and tested. I can confirm it fixes the linked issue.
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Fix Rect of texture to take window and stretch transform into account. There is no need for `viewport_attach_to_screen` for embedded windows, since their display is handled via `Viewport::_sub_window_update`.
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Geometror
approved these changes
Dec 18, 2024
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Labels
bug
cherrypick:4.3
Considered for cherry-picking into a future 4.3.x release
topic:core
topic:gui
topic:rendering
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Fix Rect of texture to take window and stretch transform into account.
resolve #66809
resolve part of #72760
MRP: WindowsTestbed.zip (run and set "Window height" to 150)
There is no need for
viewport_attach_to_screen
for embedded windows, since their display is handled viaViewport::_sub_window_update
.Updated 2023-08-05: Draw black bars at the sides, that aren't covered by the content.
Updated 2024-12-16: Rebased on master for good measure. insert
const
expression, fix rounding issue.