Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix rigid body contact_monitor property description #79250

Merged
merged 1 commit into from
Jul 10, 2023

Conversation

cbscribe
Copy link
Contributor

@cbscribe cbscribe commented Jul 9, 2023

contact_monitor description is inaccurate - contacts are reported with any physics body, not just other rigids.

@cbscribe cbscribe requested a review from a team as a code owner July 9, 2023 18:23
@aaronfranke aaronfranke added this to the 4.2 milestone Jul 9, 2023
@akien-mga akien-mga added bug cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release labels Jul 10, 2023
@akien-mga akien-mga changed the title Fix rigid body property description Fix rigid body contact_monitor property description Jul 10, 2023
@akien-mga akien-mga merged commit 74f1488 into godotengine:master Jul 10, 2023
@akien-mga
Copy link
Member

Thanks!

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jul 10, 2023
@YuriSizov
Copy link
Contributor

Cherry-picked for 4.1.1.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants