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Improve rigid body CCD against moving bodies #76138

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merged 1 commit into from
Jun 19, 2023

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@rburing rburing commented Apr 16, 2023

Roughly predict body B's position in the next frame (ignoring collisions). This will not change anything about CCD against bodies which are not moving (like static bodies), but it will improve CCD against moving bodies.

@rburing rburing added this to the 4.1 milestone Apr 16, 2023
@rburing rburing requested a review from a team as a code owner April 16, 2023 17:53
@akien-mga akien-mga merged commit 7ff0a30 into godotengine:master Jun 19, 2023
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Thanks!

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Rigidbody collision against CharacterBody3D doesn't always trigger on_body_entered signal
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