Fix crashes caused due to missing type specifier on visual shader editor #75809
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Fixes #75790
This PR adds (appears to be) a missing vector type specifier for
Vector2
variant ofCeil
function registered in visual shader editor.Cause
Creating a Ceil/Vector2 node on visual shader editor crashes the engine, due to the out of bounds error.
this is caused by the fact that the
p_ops
forAddOption
struct corresponding to Ceil/Vector2 has only 1 item in it, instead of 2 items (both function specifier and vector type specifier) like the engine expects.upon node setup, it tries to access the non-existent 2nd item to figure out which vector type this node should handle, which causes out of bounds.