Improve editor state initialization #75563
Merged
+16
−7
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When opening some scene for the first time, the current editor state was leaking into the new scene. This PR ensures that editors call
clear()
when the scene has no stored state.It also implements
clear()
for 2D editor, which resets position and zoom. If fixes an issue where opening some scene could lead to the scene being out of view.Before
godot.windows.editor.dev.x86_64_aDSn0UJCwk.mp4
After
godot.windows.editor.dev.x86_64_4eurctyyP9.mp4
(other 2D state elements are handled by #74682)